Encounter bestiary

Monsters

Compare danger, type, lore, passive traits, and active actions. Hover a power name for its complete rules, or open any permanent record.

84 results
Acolyte

Danger F

Acolyte

Grunt Humanoid

Acolytes are beginning spellcasters that draw their power from the gods. Due to the popularity and strength of Kari, the human goddess, the vast majority of acolyte’s in the world are human. However, acolytes of other races do still exist. Some may follow Kari, while others may follow their own god or goddess.

Traits

Actions

Open Acolyte →
Alchemic Golem

Danger E

Alchemic Golem

Boss Construct

Alchemic Golems are formidable constructs meticulously crafted by skilled Artificers and Alchemists. These hulking guardians come in various configurations, each tailored to serve specific security purposes within their designated domains. Typically stationed as protectors, Alchemic Golems stand sentinel over valuable treasures, ancient secrets, and critical research facilities, ensuring that only those deemed worthy may pass.

Despite their imposing size and intricate designs, each Golem exhibits a unique blend of alchemical prowess and mechanical ingenuity, reflecting the expertise of their creators. Adventurers delving into forgotten ruins or exploring cutting-edge research facilities can expect to encounter diverse variants of these sentinels. Whether guarding the remnants of a lost civilization or the forefront of arcane experimentation, Alchemic Golems present both a significant challenge and a testament to the enduring legacy of their makers.

Traits

Actions

Open Alchemic Golem →
Archer

Danger F

Archer

Grunt Humanoid

Archer is a name given to all users of ranged weaponry, regardless of whether they use a bow or not. They exist in every race and can use a wide variety of ranged weapons. 

Traits

Actions

None listed

Open Archer →
Assassin

Danger E

Assassin

Heroic Humanoid

While the original assassins come from the desert city of Telsin, the term has evolved since then. It now refers to any sort of stealthy individual who seeks to eliminate priority targets quickly and efficiently. They exist in the employ of all major nations in the world, and people with a similar skill set are not hard to find in adventurer’s guilds, as well as other organizations.

Traits

Actions

Open Assassin →
Brute

Danger F

Brute

Grunt Humanoid

Brutes are combatants that specialize in melee combat. They exist in every race and civilization and can use a wide variety of weapons and armor.

Traits

None listed

Actions

Open Brute →
Faewolf

Danger F

Faewolf

Heroic Beast

Legends say these wolves were once normal forest predators who stumbled upon a fey nexus or were subject to an otherworldly curse. Over generations, they’ve adapted, developing unique teleportation powers fueled by a blend of spiritual mana and wild fae energy.

Traits

Actions

Open Faewolf →
Gargoyle

Danger E

Gargoyle

Heroic Elemental

Gargoyles are usually tied to an abandoned place made out of stone where they will lie dormant in their stone form until people approach. When living creatures get close enough, they will reveal themselves and attack them. The reason behind their hostility remains unclear, and most adventurers that don’t want to deal with them simply avoid their resting place.

Traits

Actions

Open Gargoyle →
Gryphon

Danger E

Gryphon

Heroic Beast

The gryphon despite its appearance is an animal that naturally appears in the wild. They are territorial, but not hostile to people that stay far enough away from them.

Traits

Actions

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Hydra

Danger F

Hydra

Boss Beast

A weird animal that has three heads that each have their own thoughts. Each head itself is an intelligent creature (though they lack the ability to speak a common language), but the heads themselves are always in conflict. They struggle to make a decision on even the most basic things, sometimes resorting to infighting. Only when their existence is threatened by an outside source do the heads work together.

Traits

Actions

Open Hydra →
Minotaur

Danger E

Minotaur

Heroic Humanoid

A creature often confused with the chimera of Northi. Despite a similar appearance, the original minotaur is a cursed creature once locked away in a labyrinth. Its offspring now roam the world, causing destruction wherever they go.

Traits

Actions

Open Minotaur →
Ogre

Danger D

Ogre

Heroic Humanoid

A huge humanoid monster that possess some form of intelligence similar to that of a human child. They are often easily tricked by skilled manipulators who use them for their own goals.

Traits

Actions

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Priest

Danger F

Priest

Heroic Humanoid

Priests are spellcasters that draw their power from the gods. Due to the popularity and strength of Kari, the human goddess, the vast majority of priests in the world are human. However, priests of other races do still exist. Some may follow Kari, while others may follow their own god or goddess.

Traits

Actions

Open Priest →
Raiju

Danger F (B)

Raiju

Grunt Elemental

The raiju is often confused for an animal due to its appearance. In reality, its an elemental that serves as the hunting dog for a more powerful elemental creature. It will track and hound an enemy from afar, then move in for the kill once the weather changes.

Storms have an unnaturally high chance of appearing when this creature is around.

Traits

Actions

Open Raiju →
Skeleton

Danger F

Skeleton

Grunt Undead

Skeletons are the bones of people long dead that have been reanimated, usually through necromancy but rarely through astra corruption. They are mindless undead, swinging a weapon - often times a bone of themselves - at the closest living creature they see.

Traits

Actions

None listed

Open Skeleton →
Tank

Danger F

Tank

Grunt Humanoid

Tanks are front liners who go in first and absorb the hits for their allies. Existing in every culture and of any race, they are usually heavily armored with shields. 

Traits

Actions

Open Tank →
Troll

Danger E

Troll

Heroic Humanoid

Trolls descend from what were once regular humans that mutated into these hideous creatures. 

In a way, they are similar to what hobgoblins are to normal goblins. Perhaps because of this, they are often found in the company of them.

Traits

Actions

Open Troll →