Monster · Boss Beast
Greater Manticore
The greater manticore is a monstrous combination of three different types of animal originally fused together through magic. They possess little intelligence and do little more than feast on anyone unfortunate enough to run into one. Their second head is a mutation caused by astra corruption that only makes it more vicious.
- Name
- Greater Manticore
- Type
- Boss Beast
- Danger Level
- E
- Hp
- 240
- Ap
- 4
- Rp
- 7
- Initiative
- Special
- Focus
- 6
- Power
- 6
- Agility
- 5
- Toughness
- 6
- Evasion
- 12 / 25
- Guard
- 6 / 12
- Movement Speed
- 20ft
- Fitness
- 7
- Cunning
- 3
- Reason
- 3
- Awareness
- 5
- Presence
- 2
- Notable Skills
- Perception+10
- Light Attack
- +6 Accuracy, 2d4+6
- Heavy Attack
- +6 Accuracy, 4d6+12
- Appearance
- A large creature with the body of a lion, a scorpion like tail and a large pair of wings.
- Habitat
- Can be found anywhere in the wild or in a dungeon.
Strategy
The greater manticore has 2 separate attack phases.
The first attack phase should be using the head to attack, starting with Lion's Roar and then attacking slowed targets to gain the bonuses from the crushing maw ability.
The second attack phase should use the tail, using Tail Spikes and then attacking targets that were hit by it if possible.
Running this monster
The greater manticore is a solo monster that has a lot more AP than a normal creature would have thanks to its dual headed ability. You don't need to stick to the head and tail attack phases, but it will make it easier to run and for players to understand.
Gather Parts: 1000 units of primehide.

