Character Builder

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Character creation

1000 / 1100 class EXP · 300 breakthrough EXP · 3 IP

Character creation · race & starting stats

Choose starting classes

Planning rules & limitations

This is a local character and stat planner, not character approval. Creation uses the full 1000 EXP class budget (1100 for a non-hybrid Human), 300 separate breakthrough EXP, and 3 IP. Creation breakthrough EXP never contributes to Spirit Core (SC); unused creation breakthrough EXP expires.

You can start on any date. The first 100 EXP arrives after a complete Wednesday-to-Wednesday week beginning on or after that date; subsequent steps are seven days apart. Each normal step supplies 100 EXP. SC is EXP spent after refunds. New classes after creation carry a chart warning: 1 IP and a training week postpone progression, unless DSF (tier 1 / 2) or SF (any tier) is obtained to skip that delay. The planner does not choose a payment method or insert a delay. Fuel must be obtained in play; EXP is still paid. This is an estimated build path, not a simulation of expeditions, lockouts or weekly IP expiry.

Earlier race, sub-race, breakthrough and allocation changes recheck the entire plan, including future prerequisites and refunds. Invalid dependent purchases stay visible for review rather than being deleted. Reopen creation before changing its foundations. Classes and breakthroughs can be removed from Starting choices or the later Progression ledger. Obsolete allocation pools are ignored; unrelated choices are preserved.

Skill, stat, proficiency and elemental choices are tracked explicitly. Unknown narrative prerequisites require a visible GM override. The sheet shows base stats and recognized permanent bonuses, not equipment, money, temporary combat effects or conditional buffs. Mirane restrictions apply when its switch is on. Expertise names and discretionary Expert Knowledge need GM approval.

Rulebook: character creation · Mirane rules · Original Clio character builder