Monster active action
Nightmare Cage
4 AP
Range: 40ft
Keywords: Stun
You trap the target in a magical cage and teleport them next to you. The target becomes Stunned.
The cage can be targeted by attacks. Attacks against it cannot miss, it has 55 HP, no reactions and has a base guard of 0. When its HP reaches 0 or if your HP reaches 0, the cage is destroyed.
When the cage is destroyed, the trapped target may immediately take a turn after the current creature’s turn has ended, regardless of their initiative. They do double damage during this turn. Their initiative does not change based on this immediate turn.
