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Monster · Boss Fiend

Black Knight

To do.

Name
Black Knight
Type
Boss Fiend
Danger Level
F
Hp
260
Mana
-
Ap
4
Rp
6
Initiative
+4
Focus
5
Power
7
Agility
4
Toughness
6
Evasion
11 / 24
Guard
7 / 18
Movement Speed
50ft
Fitness
8
Cunning
6
Reason
5
Awareness
6
Presence
4
Notable Skills
Riding+18, Perception+16, Athletics+18, Intimidation+14
Light Attack
+5 Accuracy, 2d4+7
Heavy Attack
+5 Accuracy, 4d6+14
Strong Against
Ranged heavy parties
Weak Against
Lancers
Appearance
An ominous figure clad in heavy black armor that rides on top of a steed made out of shadows.
Habitat
Found in the astra line.

Strategy

The black knight will use Black Knight's Charge whenever it can target someone more than 20ft away. If it is surrounded by 2 or more enemies, it will use Sweep. It will also use sweep if it allows the use of the charge. After using their Black Knight's Charge, it will always use Impale if it can.

Finally, if it ever gets dismounted it will use its Esoteric Art: All Out. It makes blocking useless, but it can still dodge.

Running this monster

A single Black Knight will provide a challenge for an adventuring party. Like all mounted enemies, it will shine in open spaces and struggle in enclosed spaces.

Black Knight