Monster · Boss Fiend
Gravity Fiend
An Exousiai with gravity powers.
- Name
- Gravity Fiend
- Type
- Boss Fiend
- Danger Level
- EX
- Hp
- 700
- Mana
- -
- Ap
- 4
- Rp
- 3
- Initiative
- +1
- Focus
- 1
- Power
- 8
- Agility
- 1
- Toughness
- 8
- Evasion
- 8 / 21
- Guard
- 8 / 40
- Movement Speed
- 20ft
- Fitness
- 4
- Cunning
- 5
- Reason
- 6
- Awareness
- 8
- Presence
- 1
- Light Attack
- +1 Accuracy, 2d4+8
- Heavy Attack
- +1 Accuracy, 4d6+16
- Strong Against
- Unprepared parties
- Weak Against
- High guard characters
- Appearance
- A floating ball of meat with 3 metal rings around it.
- Habitat
- The corwood in the astra line
Strategy
The gravity fiend starts the combat by using Exousiai's Presence. On each of its turns it will use Weight of the World, followed by Gravity Crash if possible.
After that, it will use Gravity Pull to get enemies in range then use Crushing Presence if it can hit enough enemies.
It has high regeneration and is intelligent. If it is threatened, it can attempt to create distance to give it a turn to heal.
Running this monster
The Gravity Fiend is not something you should use against a party and expect them to beat it without preparation. Against an unprepared party of people that are most likely running max burden, it can easily inflict heavy damage or kill people without much counterplay. Due to this, it is rated as danger level EX.
It functions as a solo monster against a whole party of 5 even when they do prepare. Against an average prepared party, this can be considered to be a D rated threat.

