Monster · Grunt Humanoid
Brute
Brutes are combatants that specialize in melee combat. They exist in every race and civilization and can use a wide variety of weapons and armor.
- Name
- Brute
- Type
- Grunt Humanoid
- Danger Level
- F
- Hp
- 30
- Ap
- 2
- Rp
- 1
- Initiative
- +1
- Focus
- 3
- Power
- 4
- Agility
- 2
- Toughness
- 3
- Evasion
- 7 / 20
- Guard
- 4 / 10
- Movement Speed
- 20ft
- Fitness
- 4
- Cunning
- 1
- Reason
- 1
- Awareness
- 2
- Presence
- 1
- Notable Skills
- Athletics+9
- Light Attack
- +3 Accuracy, 2d4+4
- Heavy Attack
- +3 Accuracy, 5d6+8
- Appearance
- A humanoid creature.
- Habitat
- Can be found anywhere.
Strategy
Brute engage the frontline in combat and hit the most vulnerable target there. If they can’t make a Heavy attack, they will use Slam if possible. If they have to get in range first, they will use Charge to do so.
Running this monster
Brutes are intended to be a base for generic Grunt enemies that focus on being a hardhitting melee. They can be used for any race or situation and can easily be added to fit what you need. They are the grunt version of the ‘Warrior’ generic enemy.
Brutes can function with around 10 other Grunt level allies and 1 heroic ally to pose a light threat to a party. Can be combined with other generic enemies to create a balanced composition.
Brutes generally use heavy melee weapons. They can use no armor, light armor or medium armor depending on the race. The stat block below assumes light armor and a 2handed melee weapon. Some might carry a ranged weapon as backup.

