Monster · Grunt Humanoid
Tank
Tanks are front liners who go in first and absorb the hits for their allies. Existing in every culture and of any race, they are usually heavily armored with shields.
- Name
- Tank
- Type
- Grunt Humanoid
- Danger Level
- F
- Hp
- 40
- Mana
- 1
- Ap
- 2
- Rp
- 1
- Initiative
- +0
- Focus
- 2
- Power
- 2
- Agility
- 2
- Toughness
- 5
- Evasion
- 5 / 18
- Guard
- 7 / 22
- Movement Speed
- 20ft
- Fitness
- 4
- Cunning
- 1
- Reason
- 1
- Awareness
- 3
- Presence
- 2
- Notable Skills
- Athletics+9
- Light Attack
- +2 Accuracy, 2d4+2
- Heavy Attack
- +2 Accuracy, 4d6+4
- Weak Against
- Full Pierce attacks
- Appearance
- A humanoid creature.
- Habitat
- Can be found anywhere.
Strategy
The tank’s strategy is to move up to take space, then provoke the closest melee enemy he can.
Running this monster
Tanks are intended to be generic grunt enemies that focus on being a tanky frontline. They can be used for any race or situation and can easily be added to fit what you need. They are the heroic version of the ‘Defender’ generic enemy.
Tank can function with around 10 other Grunt level allies and 1 heroic ally to pose a light threat to a party. Can be combined with other generic enemies to create a balanced composition.
The above stat block assumes they are using Medium Armor and a Shield. Any melee weapon can work for a tank

