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Monster · Boss Humanoid

Bandersnatch

Angry furry cat

Name
Bandersnatch
Type
Boss Humanoid
Danger Level
E
Hp
320
Mana
5
Ap
6
Rp
6
Initiative
+4
Focus
6
Power
6
Agility
4
Toughness
6
Evasion
11 / 24
Guard
7 / 22
Movement Speed
20ft
Fitness
8
Cunning
3
Reason
5
Awareness
5
Presence
3
Notable Skills
Athletics+18
Light Attack
+6 Accuracy, 2d4+6
Heavy Attack
+6 Accuracy, 4d6+12
Strong Against
Low focus characters
Weak Against
Grapeshot Flasks
Appearance
A bipedal furry monster with massive Mithril claws.
Habitat
The heartwood in the astra line

Strategy

The bandersnatch starts with Dire Claw at the start of its turn. If it cannot reach any enemies without moving or if it can finish off an injured target, it will use Mana Razor Alpha.

The rest of its abilities are used immediately when they become available.

Running this monster

A single bandersnatch is a challenging encounter for a party.

Gather Parts: 2 claws, each containing 2000 units of mithril. Can be gathered from twice, once for each claw.

Bandersnatch