Monster · Boss Humanoid
Bandersnatch
Angry furry cat
- Name
- Bandersnatch
- Type
- Boss Humanoid
- Danger Level
- E
- Hp
- 320
- Mana
- 5
- Ap
- 6
- Rp
- 6
- Initiative
- +4
- Focus
- 6
- Power
- 6
- Agility
- 4
- Toughness
- 6
- Evasion
- 11 / 24
- Guard
- 7 / 22
- Movement Speed
- 20ft
- Fitness
- 8
- Cunning
- 3
- Reason
- 5
- Awareness
- 5
- Presence
- 3
- Notable Skills
- Athletics+18
- Light Attack
- +6 Accuracy, 2d4+6
- Heavy Attack
- +6 Accuracy, 4d6+12
- Strong Against
- Low focus characters
- Weak Against
- Grapeshot Flasks
- Appearance
- A bipedal furry monster with massive Mithril claws.
- Habitat
- The heartwood in the astra line
Strategy
The bandersnatch starts with Dire Claw at the start of its turn. If it cannot reach any enemies without moving or if it can finish off an injured target, it will use Mana Razor Alpha.
The rest of its abilities are used immediately when they become available.
Running this monster
A single bandersnatch is a challenging encounter for a party.
Gather Parts: 2 claws, each containing 2000 units of mithril. Can be gathered from twice, once for each claw.

