Monster · Grunt Plant
Amanita Mushroom
An almost mindless creature, the Amanita will attack nearby people if it needs to feed. Otherwise, it is docile unless provoked.
- Name
- Amanita Mushroom
- Type
- Grunt Plant
- Danger Level
- F
- Hp
- 25
- Ap
- 2
- Rp
- 1
- Initiative
- +3
- Focus
- 3
- Power
- 5
- Agility
- 3
- Toughness
- 3
- Evasion
- 10 / 23
- Guard
- 3 / 6
- Movement Speed
- 20ft
- Fitness
- 2
- Cunning
- 2
- Reason
- 1
- Awareness
- 3
- Presence
- 2
- Light Attack
- +3, 2d4+5
- Heavy Attack
- +3, 4d6+10
- Strong Against
- Melee heavy parties, tight spaces
- Weak Against
- Ranged attacks, Pyromancers
- Appearance
- A large mushroom with a spotted red cap. Looks similar to the normal mushroom, but with a size that of a regular person. It also has a face on the stalk, along with a pair of arms and legs attached to it.
- Habitat
- Found in damp, dark places.
Strategy
The Amanita mushroom runs up to the closest target it can see and attacks it normally. Upon taking damage, it will use Poison Spore.
Running this monster
A dozen or so Amanita Mushrooms can make a threatening encounter for the average group of adventurers. They become more dangerous when the player’s movement is restricted, either through the size of the room or by the mushrooms surrounding the party.
Gather Parts: 250 Alchemy units

