Monster · Heroic Dragon
Drake
A distant relative of the dragons that have vanished. Though they spent most of their time sleeping in their caves, they are hostile to all living creatures and view them are little more than prey.
- Name
- Drake
- Type
- Heroic Dragon
- Danger Level
- D
- Hp
- 75
- Mana
- 10
- Ap
- 4
- Rp
- 7
- Initiative
- +5
- Focus
- 5
- Power
- 6
- Agility
- 5
- Toughness
- 5
- Evasion
- 12 / 25
- Guard
- 6 / 12
- Movement Speed
- 30ft
- Fitness
- 7
- Cunning
- 5
- Reason
- 6
- Awareness
- 5
- Presence
- 5
- Notable Skills
- Perception +13
- Light Attack
- +5, 2d4+6
- Heavy Attack
- +5, 4d6+12
- Strong Against
- Parties without ranged attacks, Pyromancers
- Weak Against
- Aeromancers
- Appearance
- A large scaled lizard with a pair of wings on its back.
- Habitat
- Most commonly found high in the mountain in places with a warm temperature.
Strategy
The drake will begin the fight by flying and attacking the party from the sky. It can use both Fireball and Flame Breath in the same turn while flying. If its mana runs out before being forced to the ground, it will land itself and attack as normal.
If the drake is forced to land through its soft wings ability, it will stay grounded unless it can take flight again without provoking attacks of opportunities. It can still use its Flame Breath even while on the ground, as long as it still has mana.
Running this monster
A group of drakes can provide a good challenge to an adventuring party, though they might be too much to handle depending on the party composition.
Running a pair of drake as a harasser from the sky can make a fight that drains the party's resources without there being a significant risk of anyone dying.
A drake is a size bigger than the wyrmling and a normal humanoid character.
Gather Parts: 250 units of Dragonscale.

