Monster · Boss Undead
Skeletal Monstrosity
These creatures are created by skilled necromancers and due to their regenerative abilities will often out live their masters. Though they are mindless, their former instructions still linger and they are likely to attack any creatures that approach it.
- Name
- Skeletal Monstrosity
- Type
- Boss Undead
- Danger Level
- E
- Hp
- 140
- Ap
- 4
- Rp
- 6
- Initiative
- +4
- Focus
- 6
- Power
- 7
- Agility
- 4
- Toughness
- 7
- Evasion
- 11 / 24
- Guard
- 7 / 14
- Movement Speed
- 20ft
- Fitness
- 10
- Cunning
- 1
- Reason
- 1
- Awareness
- 2
- Presence
- 1
- Notable Skills
- Athletics+20
- Light Attack
- +6 Accuracy, 2d4+7
- Heavy Attack
- +6 Accuracy, 4d6+14
- Appearance
- A large skeletal creature that has 2 pairs of extra arms. It sits low to the floor and uses one of the pairs of arms to support its weight. Despite this, it still towers above the average person. Their frontal arms are sharpened into blades instead of having hands.
- Habitat
- Usually found in places a necromancer has been.
Strategy
The Skeletal Monstrosity’s battle strategy is simple. It will attack a random target (or the target that did the most damage to it the previous round) and use Skeletal Armblade Barrage. Afterwards, it will use the sweep against the largest group of targets. After those two attacks, it will keep making light and heavy attacks as appropriate.
If there are no enemies in his attack range, which is 10ft, it will use Bone Spike Shot until an enemy is pulled within its range, then continue with the above mentioned strategy.
Running this monster
The Skeletal Monstrosity is a good enemy to face by itself. Against stronger parties, you can add a few normal skeletons to the mix or give the creature additional arms to further boost its action economy.
Token wise, you want to have a bigger token for the main body (10x10ft token) and then 4 5x5ft tokens for each of the arms. The arms should be adjacent to the main body in some way.

