Monster · Heroic Undead
Wraith
A vengeful spirit that died in the darkness while it was still alive. Brought back to life through a necromancer or through astra corruption, they attack any living creature that they can see. They are weak to bright lights and will never willingly go into the sunlight.
- Name
- Wraith
- Type
- Heroic Undead
- Danger Level
- D+
- Hp
- 60
- Mana
- 1
- Ap
- 4
- Rp
- 8
- Initiative
- +6
- Focus
- 6
- Power
- 6
- Agility
- 6
- Toughness
- 4
- Evasion
- 13 / 26
- Guard
- 4 / 8
- Movement Speed
- 20ft
- Fitness
- 2
- Cunning
- 6
- Reason
- 5
- Awareness
- 6
- Presence
- 3
- Notable Skills
- Stealth+11
- Light Attack
- +6 Accuracy, 2d4+6
- Heavy Attack
- +6 Accuracy, 4d6+12
- Strong Against
- Physical attackers
- Weak Against
- Light
- Appearance
- A translucent dark creature with a vaguely humanoid shape.
- Habitat
- Found only in permanently dark places.
Strategy
The Wraith will avoid bright light the best it can, only going in if it has no other choice. It may use Darkness in this case to negate the effects of it if possible.
If it doesn't need to avoid bright light, it will use Darkness after spending 3 AP, then immediately follow up with Darkness Shade to hide.
For attacks, it will use the Spectral Touch and Draining Touch. Like other incorporeal enemies, it can freely react to any physical attacks without burning RP.
Running this monster
A group of wraith's can provide a good challenge to a high spirit core party. At this point, most people should have a way of dealing non-physical weapon. The wraith's stats are a bit higher than the other incorporeal enemies, so be careful because some members of the party may have 0 chance of hitting it even with that.
Having a source of bright light also helps the players. A torch alone wouldn't qualify, but a northi lantern or a paladin's holy weapon might.

