Monster · Grunt Elemental
Unstable Efreet
Unstable Efreets are split off parts of a normal Efreet. Their very existence is a fleeting thing with them being able to exist for little more than day before their flames going out and them vanishing into nothingness.
- Name
- Unstable Efreet
- Type
- Grunt Elemental
- Danger Level
- F
- Hp
- 20
- Ap
- 2
- Rp
- 1
- Initiative
- 3
- Focus
- 4
- Power
- 4
- Agility
- 3
- Toughness
- 2
- Evasion
- 10 / 23
- Guard
- 2 / 4
- Movement Speed
- 20ft
- Fitness
- 2
- Cunning
- 3
- Reason
- 1
- Awareness
- 2
- Presence
- 1
- Light Attack
- +4, 2d4+4
- Heavy Attack
- +4, 4d6+8
- Strong Against
- Melee only parties
- Weak Against
- Fire users
- Appearance
- A creature of pure fire and flame that appears roughly in a humanoid shape.
- Habitat
- Found near Efreets.
Strategy
Unstable Efreet’s strategy is very simple. They will run towards the nearest enemy and attack them until they die and explode.
Running this monster
For the most effective use, Unstable Efreets should not start too far away from the players, otherwise they might cause a chain reaction of explosions before they get in range. Be careful when putting these against a Pyromancer. Pyromancers can trivialize this encounter by tagging them with fire spells, but if they do it while the Unstable Efreets are too close, then they could cause a chain reaction that leads to a constant barrage of explosions on the players.

