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Monster · Grunt Humanoid

Rogue

Rogues are shifty individuals that use trickery and dirty tactics to win battles. They exist in every race and society.

Name
Rogue
Type
Grunt Humanoid
Danger Level
F
Hp
15
Ap
2
Rp
1
Initiative
+4
Focus
3
Power
3
Agility
4
Toughness
1
Evasion
11 / 24
Guard
1 / 2
Movement Speed
20ft
Fitness
3
Cunning
4
Reason
1
Awareness
2
Presence
2
Notable Skills
Stealth+9, Perception+7, Roguecraft+9
Light Attack
+3 Accuracy, 2d4+3
Heavy Attack
+3 Accuracy, 4d6+6
Strong Against
Parties with low RP
Weak Against
Tanky parties
Appearance
A humanoid creature.
Habitat
Can be found anywhere.

Strategy

Rogues aim for the backline, targeting enemy mages or archers. They can slip past the frontlines using Feint and can avoid enemy attacks by using their 0 RP evasive maneuver. If an enemy is at 0 RP, they can move to that enemy and use their Devastating Strike on them.

Running this monster

Rogue are intended to be generic grunt enemies that focus on skirmishing. They can be used for any race or situation and can easily be added to fit what you need. They are the grunt version of the ‘Assassin’ generic enemy.

Rogues can function with around 10 other Grunt level allies and 1 heroic ally to pose a light threat to a party. Can be combined with other generic enemies to create a balanced composition.

Rogues prefer light or no armor along with a pair of light weapons, usually daggers.

Rogue