Monster · Grunt Humanoid
Rogue
Rogues are shifty individuals that use trickery and dirty tactics to win battles. They exist in every race and society.
- Name
- Rogue
- Type
- Grunt Humanoid
- Danger Level
- F
- Hp
- 15
- Ap
- 2
- Rp
- 1
- Initiative
- +4
- Focus
- 3
- Power
- 3
- Agility
- 4
- Toughness
- 1
- Evasion
- 11 / 24
- Guard
- 1 / 2
- Movement Speed
- 20ft
- Fitness
- 3
- Cunning
- 4
- Reason
- 1
- Awareness
- 2
- Presence
- 2
- Notable Skills
- Stealth+9, Perception+7, Roguecraft+9
- Light Attack
- +3 Accuracy, 2d4+3
- Heavy Attack
- +3 Accuracy, 4d6+6
- Strong Against
- Parties with low RP
- Weak Against
- Tanky parties
- Appearance
- A humanoid creature.
- Habitat
- Can be found anywhere.
Strategy
Rogues aim for the backline, targeting enemy mages or archers. They can slip past the frontlines using Feint and can avoid enemy attacks by using their 0 RP evasive maneuver. If an enemy is at 0 RP, they can move to that enemy and use their Devastating Strike on them.
Running this monster
Rogue are intended to be generic grunt enemies that focus on skirmishing. They can be used for any race or situation and can easily be added to fit what you need. They are the grunt version of the ‘Assassin’ generic enemy.
Rogues can function with around 10 other Grunt level allies and 1 heroic ally to pose a light threat to a party. Can be combined with other generic enemies to create a balanced composition.
Rogues prefer light or no armor along with a pair of light weapons, usually daggers.

