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Monster · Grunt Undead

Wight

When a creature is slain by a Wraith, there's a high chance a Wight will be born from its corpse. Wights are automatically subservient to the Wraith that killed them and must stay within a mile radius of it or disappear entirely.

Name
Wight
Type
Grunt Undead
Danger Level
F+
Hp
20
Ap
2
Rp
1
Initiative
+3
Focus
3
Power
3
Agility
3
Toughness
2
Evasion
10 / 23
Guard
2 / 4
Movement Speed
20ft
Fitness
1
Cunning
3
Reason
3
Awareness
3
Presence
2
Light Attack
+3 Accuracy, 2d4+3
Heavy Attack
+3 Accuracy, 4d6+6
Strong Against
Armored enemies, Physical attackers
Appearance
A translucent white creature with a vaguely humanoid shape.
Habitat
Appears around places where a Wraith is.

Strategy

The wight will attacks the closest target. It can choose between Spectral Touch or Draining Touch + a light attack, both are valid options.

Running this monster

Wights are very strong against physical attackers. Even a small group of wights can be annoying to fight when you don't have any non-physical damage. Consider the party's abilities very carefully when choosing how many wights to put in.

You can choose to have Wights use their RP immediately, which opens them up for physical attackers, or have them save their RP so they can always react to the physical attackers. The first option will make the fight more manageable for the party members who don't have magical damage options.

Wight