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Monster · Grunt Undead

Zombies

Mindless corpses resurrected through necromancy or astra corruption. 

Name
Zombies
Type
Grunt Undead
Danger Level
E
Hp
40
Ap
2
Rp
1
Initiative
+2
Focus
3
Power
5
Agility
2
Toughness
6
Evasion
9 / 22
Guard
6 / 12
Movement Speed
15
Fitness
2
Cunning
1
Reason
1
Awareness
1
Presence
1
Light Attack
+3 Accuracy, 2d4+5
Heavy Attack
+3 Accuracy, 4d6+10
Weak Against
Holy damage
Appearance
A humanoid creature with decaying skin.
Habitat
Found in places with corpses or near necromancers.

Strategy

Zombies move towards the near enemy. If the target is not already grabbed (by any zombie) and they can make a Heavy attack, they make a Heavy attack. Otherwise if they are not already grabbing an enemy, they will do so.

Running this monster

A large group of zombies is a decent challenge for a group of adventurers. Zombies are weak to holy damage, so you will want to add more of them to keep the challenge the same when the players have classes like a paladin or priest with them. Zombies are slow, but relatively tanky for a grunt enemy. Against parties that are less likely to exploit this weakness or if fighting in a place where its impossible to do, you may want to use slightly less zombies.

Zombies