Monster · Grunt Undead
Zombies
Mindless corpses resurrected through necromancy or astra corruption.
- Name
- Zombies
- Type
- Grunt Undead
- Danger Level
- E
- Hp
- 40
- Ap
- 2
- Rp
- 1
- Initiative
- +2
- Focus
- 3
- Power
- 5
- Agility
- 2
- Toughness
- 6
- Evasion
- 9 / 22
- Guard
- 6 / 12
- Movement Speed
- 15
- Fitness
- 2
- Cunning
- 1
- Reason
- 1
- Awareness
- 1
- Presence
- 1
- Light Attack
- +3 Accuracy, 2d4+5
- Heavy Attack
- +3 Accuracy, 4d6+10
- Weak Against
- Holy damage
- Appearance
- A humanoid creature with decaying skin.
- Habitat
- Found in places with corpses or near necromancers.
Strategy
Zombies move towards the near enemy. If the target is not already grabbed (by any zombie) and they can make a Heavy attack, they make a Heavy attack. Otherwise if they are not already grabbing an enemy, they will do so.
Running this monster
A large group of zombies is a decent challenge for a group of adventurers. Zombies are weak to holy damage, so you will want to add more of them to keep the challenge the same when the players have classes like a paladin or priest with them. Zombies are slow, but relatively tanky for a grunt enemy. Against parties that are less likely to exploit this weakness or if fighting in a place where its impossible to do, you may want to use slightly less zombies.

