Monster · Grunt Humanoid
Archer
Archer is a name given to all users of ranged weaponry, regardless of whether they use a bow or not. They exist in every race and can use a wide variety of ranged weapons.
- Name
- Archer
- Type
- Grunt Humanoid
- Danger Level
- F
- Hp
- 20
- Mana
- 0
- Ap
- 2
- Rp
- 1
- Initiative
- +3
- Focus
- 4
- Power
- 3
- Agility
- 3
- Toughness
- 2
- Evasion
- 10 / 23
- Guard
- 2 / 4
- Movement Speed
- 20ft
- Fitness
- 3
- Cunning
- 3
- Reason
- 1
- Awareness
- 4
- Presence
- 1
- Notable Skills
- Perception+9, Stealth+8
- Light Attack
- +4 Accuracy, 2d4+3
- Heavy Attack
- +4 Accuracy, 4d6+6
- Weak Against
- Assassins
- Appearance
- A humanoid creature.
- Habitat
- Can be found anywhere.
Strategy
The archer's strategy in combat is to sit still as far away as possible and do damage to the most vulnerable target, usually a spellcaster not in cover. When engaged in melee, they will swap to a melee weapon if they have one.
Running this monster
Archers are intended to be generic grunt enemies that focus on ranged combat. They can be used for any race or situation and can easily be added to fit what you need. They are the grunt version of the ‘Sniper’ generic enemy.
Archers can function with around 10 other Grunt level allies and 1 heroic ally to pose a light threat to a party. Can be combined with other generic enemies to create a balanced composition.
Archers can use any type of ranged weapon, though pistols, shotguns and sniper rifles are rarely seen. Archers often wear no or light armor. Most will also carry a light melee weapon as a backup weapon.

