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Monster · Heroic Undead

Ghost

The ghost is an undead monster that spawned from a person that died while bearing a strong grudge. They are hostile to any living creature around them, mistaking them for the subject of their vengeance.

Name
Ghost
Type
Heroic Undead
Danger Level
F+
Hp
60
Ap
4
Rp
6
Initiative
5
Focus
5
Power
4
Agility
4
Toughness
4
Evasion
11 / 24
Guard
4 / 8
Movement Speed
20ft
Fitness
3
Cunning
4
Reason
2
Awareness
3
Presence
2
Light Attack
+5 accuracy, 2d4+4
Heavy Attack
+5 accuracy, 4d6+8
Strong Against
Physical attackers
Appearance
The ghost's appearance mimics that of the person that died, except more transparent.
Habitat
Can be found in any place where a person died.

Strategy

The ghost will start by throwing objects at its enemies. Once it is engaged in combat, it will use Spectral Touch instead of heavy attacks when attacking an armored enemy.

Against a physical attack, it can always react for free thanks to its Incorporeal ability.

Running this monster

Ghost can be a pushover or almost impossible to fight depending on what the party has available. They are intended to operate in groups, but characters that rely purely on physical attacks will struggle to hit it, where as parties with casters or tools such as Sacrament will cut through the ghost without much issues.

Ghost