Monster · Heroic Undead
Ghost
The ghost is an undead monster that spawned from a person that died while bearing a strong grudge. They are hostile to any living creature around them, mistaking them for the subject of their vengeance.
- Name
- Ghost
- Type
- Heroic Undead
- Danger Level
- F+
- Hp
- 60
- Ap
- 4
- Rp
- 6
- Initiative
- 5
- Focus
- 5
- Power
- 4
- Agility
- 4
- Toughness
- 4
- Evasion
- 11 / 24
- Guard
- 4 / 8
- Movement Speed
- 20ft
- Fitness
- 3
- Cunning
- 4
- Reason
- 2
- Awareness
- 3
- Presence
- 2
- Light Attack
- +5 accuracy, 2d4+4
- Heavy Attack
- +5 accuracy, 4d6+8
- Strong Against
- Physical attackers
- Appearance
- The ghost's appearance mimics that of the person that died, except more transparent.
- Habitat
- Can be found in any place where a person died.
Strategy
The ghost will start by throwing objects at its enemies. Once it is engaged in combat, it will use Spectral Touch instead of heavy attacks when attacking an armored enemy.
Against a physical attack, it can always react for free thanks to its Incorporeal ability.
Running this monster
Ghost can be a pushover or almost impossible to fight depending on what the party has available. They are intended to operate in groups, but characters that rely purely on physical attacks will struggle to hit it, where as parties with casters or tools such as Sacrament will cut through the ghost without much issues.

