Monster · Grunt Slime
Water Slime
Just a slime.
By Nya.
- Name
- Water Slime
- Type
- Grunt Slime
- Danger Level
- F
- Hp
- 35
- Mana
- 3
- Ap
- 2
- Rp
- 1
- Initiative
- +3
- Focus
- 3
- Power
- 2
- Agility
- 3
- Toughness
- 5
- Evasion
- 10
- Guard
- 5
- Movement Speed
- 20ft
- Fitness
- 3
- Cunning
- 5
- Reason
- 0
- Awareness
- 2
- Presence
- 3
- Notable Skills
- Athletics+8, Deception+8
- Light Attack
- +3 Accuracy, 2d4+2
- Heavy Attack
- +3 Accuracy, 4d6+4
- Strong Against
- Physical, Water and Fire damage
- Weak Against
- Lightning damage
- Appearance
- A small cute slime.
- Habitat
- -
Strategy
-
Running this monster
About 4 slimes per player would make an adequate challenge for parties. Parties with only physical damage will struggle against slimes.
Gather Parts: 250u of Vivinthal flamellons. With a check of at least 20 may also choose to gather the core, which functions as a Rare Water Herb.

