Hybrid races

Two character-creation breakthroughs create three valid hybrid configurations. Your primary race establishes its base benefits and primary ability; the selected sub-race contributes its listed traits.

The two breakthroughs

Breakthrough · 200 EXP

Faerie-Chimera Hybrid (Race)

An extremely rare condition in which a Chimera parent and a Faerie parent produces a child with Chimera traits. The odds are said to be less than 1%.

If your main race is Chimera, you may choose a Fae subrace instead of a Chimera one. If your main race is Fae, you may choose a Chimera subrace instead of a Fae one. 

You do not get any of the base traits from the other race and keep the ones from your chosen main race. However, you do get the language from the other race (or a dialect of choosing a chimera subrace)

If you pick High Fae as your subrace, you gain Fae Flash instead of Fae Flash II.

Character creation only

Breakthrough · 200 EXP

Human-Chimera Hybrid (Race)

While most unions of Human and Chimera parents result in the offspring being fully of Human or fully of Chimera, there are rare instances in which the Chimera traits are still present in a human offspring.

Choose one Chimera Subrace and gain all of its features. You do not gain any of the Chimera base traits and instead have the Human ones, including Divine Providence. You do not get the 100 extra exp that humans normally get or human adaptability.

Character creation only

Choose a configuration

How each hybrid is built

Faerie-Chimera Hybrid (Race)

Fae primary + Chimera sub-race

Keep Fae as the main race, then choose a Chimera sub-race instead of a Fae one.

Primary race retainedFae

Keep all Fae base benefits. You do not gain Chimera base traits, but you do gain the Chimera dialect associated with your selected sub-race.

Choose one sub-raceChimera

Take every listed trait from the chosen Chimera sub-race.

Primary ability kept

Faerie Flash

This is the primary-race ability used by this configuration.

1 AP1 MP
Range-
Keywords

You Teleport up to twice your Speed to an unoccupied space that you can see. Can only be used once per encounter.

Requirements

-
Available Chimera sub-races and their traits

Faerie-Chimera Hybrid (Race)

Chimera primary + Fae sub-race

Keep Chimera as the main race, then choose a Fae sub-race instead of a Chimera one.

Primary race retainedChimera

Keep all Chimera base benefits. You do not gain Fae base traits, but you do gain Sylvan. If you select High Fae, use Faerie Flash in place of Faerie Flash II.

Choose one sub-raceFae

Take every listed trait from the chosen Fae sub-race.

Primary ability kept

Fight or Flight

This is the primary-race ability used by this configuration.

0 RP
RangeSelf
Keywords

Fight: You immediately gain 2 AP that can be used on basic abilities, but lose 1 RP.

Flight: You immediately gain 1 RP, but recover 2 less AP on your next turn.

You regain the use of this ability after the Encounter Conclusion phase.

Available Fae sub-races and their traits

Human-Chimera Hybrid (Race)

Human primary + Chimera sub-race

Keep Human as the main race and choose one Chimera sub-race.

Primary race retainedHuman

Keep Human base traits, including Divine Providence. Do not gain Chimera base traits, Human Adaptability, or the Human bonus 100 EXP.

Choose one sub-raceChimera

Take every listed trait from the chosen Chimera sub-race.

Primary ability kept

Divine Providence

This is the primary-race ability used by this configuration.

0 RP
RangeSelf
Keywords

When you use this ability you choose one of the following effects:

 

Divine Protection: You are protected from harm through divine protection, gaining 100 damage reduction against the next source of damage you take.

Fortune: When used for this effect, this ability becomes Instant. You may reroll your last d20 and take the new result.

Health: You heal someone (or yourself) within touching distance for 15 hp.

Light: You summon a bright light at your position that shines a bright light up to 30ft around you. You may detonate this light by spending 0 AP to Daze all enemies within its range.

 

Once you use this ability, you may not use it again until after a rest.

Available Chimera sub-races and their traits