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Sub-race · Chimera

Pigfolk

Size
Medium

Rules reference

Character creation

Pigfolk uses the core creation benefits of Chimera; its unique traits are listed in full below.

Attributes

You gain +1 in toughness and +1 in awareness.

Proficiencies

You can speak, read and write Common as well as the special dialect of your sub-race.

Skills

You gain +5 skill points in either Magic, Survival, Animal Husbandry, Perception, Insight, Linguistics or Artifice.

Identity & lore

Lineage overview

Pigfolk are a sub-race of Chimera and can be found in all corners of Northi. They are a hardy people that can thrive in any environment, although this nature has brought them to be intermingled amongst the other races of Lyr and thus lack a distinct “homeland” of their own. They don’t lack a sense of community but are more apt at forming that community with everyone around them rather than focusing on any fellow pigfolk.

They are mostly known for their mercantile acumen and while not all pigfolk are merchants and own stores, many either do or have family that does. While plenty of negative stereotypes exist, most pigfolk pride themselves on being fair and honest merchants. This is…soured, historically, as pigfolk were known to be at the forefront of the slave trade in Northi before its abolition. Some even believe they never stopped, simply changed the image or went underground with it and it’s difficult to push that aside as conspiracy when places like Sabbleton makes no attempt to disguise their ongoing slave trade and Clafoutis is rumored to be a “discrete” city to indulge in any vices.

Pigfolk adventurers are rare and often motivated by family pressure to expand a business or to find an escape from the family business. Having a pigfolk along is a surefire way to have someone shrewd in the way of business, bartering, and haggling. A pigfolk companion is no more likely to cheat or swindle you than anyone else…but you can probably look forward to some discounts at the local shops on your adventures.

And the rumors that they can eat just about anything are often discovered to be…unfortunately true.

Pigfolk

Lineage features

Abilities

Inherited from Chimera

Primary-race abilities

0 RP
RangeSelf
Keywords

Fight: You immediately gain 2 AP that can be used on basic abilities, but lose 1 RP.

Flight: You immediately gain 1 RP, but recover 2 less AP on your next turn.

You regain the use of this ability after the Encounter Conclusion phase.

Sub-race

Unique abilities

Ability

Mercantile

No listed cost

You start with the Merchant class unlocked and at level 1.

No listed cost

You may eat Junk units as food and it restores mana as usual, but it cannot be used with stocks.

0 RP
RangeSelf
Keywords

You gain Haste, which gives you 2 AP for the rest of this turn. A target can only be affected by haste once per turn.

Requirements

Costs 500 Clim to use.