← Back to races

Primary race record

Human

Human establishes the character’s core lineage benefits.

Record
Primary race
Size
Medium
Listed features
2
Sub-races
0

Rules reference

Character creation

Apply these attribute, proficiency, language, and skill benefits during character creation.

Core benefit

Attributes

You gain +1 in the main stat of your choice and +1 in the substat of your choice.

Core benefit

Proficiencies

You can speak, read and write Common, as well as another Language of your choice. You also gain proficiency in one common weapon group.

Core benefit

Skills

You gain +5 skill points in any non-crafting or gathering skill of your choice.

Core benefit

Ambition

You start with an additional 100 exp that is also added to your spirit core.

Identity & lore

Lineage overview

The origin of humans is not quite clear-- a race of generally homogenous characteristics in comparison to the other races.  Despite their similarity, humans are varied in nature and have adapted to many different environments.  Humans are quick learners and quick to adapt, a haste that is unseen in some of the other races, a byproduct of their generally shorter lifespans.

For a reason still unknown, the humans are blessed by providence-- the great power of divine light and are born with a special attunement for it regardless of their religion.

Human

Lineage features

Abilities unlocked

Complete rules for every ability granted by this primary race.

0 RP
Range
Self
Keywords
Rage,Daze

When you use this ability you choose one of the following effects:

 

Divine Protection: You are protected from harm through divine protection, gaining 100 damage reduction against the next source of damage you take.

Fortune: When used for this effect, this ability becomes Instant. You may reroll your last d20 and take the new result.

Health: You heal someone (or yourself) within touching distance for 15 hp.

Light: You summon a bright light at your position that shines a bright light up to 30ft around you. You may detonate this light by spending 0 AP to Daze all enemies within its range.

 

Once you use this ability, you may not use it again until after a rest.

No listed cost
Keywords
Errand

As an errand action, you may refund an ability and choose to learn another ability. You cannot pick an ability that makes you ineligible for any of your prerequisites. Your new ability must cost the same as your unlearned one, or you must pay additional normal EXP to make up for the cost difference. If you choose to unlearn a class and learn a new one with this ability, you must spend IP for that new class as normal. Any previous IP spent on learning the class you unlearn is NOT refunded.

If you choose to refund primary stats, secondary stats or skill points and then level up the class again, you must put those points back in the same things you originally put them in.

Does not work on breakthroughs.