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Sub-race · Chimera

Slimefolk

Size
Medium

Rules reference

Character creation

Slimefolk uses the core creation benefits of Chimera; its unique traits are listed in full below.

Attributes

You gain +1 in toughness and +1 in awareness.

Proficiencies

You can speak, read and write Common as well as the special dialect of your sub-race.

Skills

You gain +5 skill points in either Magic, Survival, Animal Husbandry, Perception, Insight, Linguistics or Artifice.

Identity & lore

Lineage overview

Slimefolk are a rare subrace of Chimera, tracing their lineage back to slime creatures that inhabit every corner of Lyr. Despite their gelatinous origins, Slimefolk possess a humanoid form that mirrors their unique personalities, and while this can change over time, it cannot be willingly altered without great strain and training. To better integrate into diverse societies and mitigate the unsettling responses to the nature of their true forms, many Slimefolk's first exposure to magic is a basic glamour spell, allowing them to seamlessly blend in and navigate social landscapes with ease.

Highly independent by nature, Slimefolk typically do not form tight-knit communities with other Slimefolk, largely due to their rarity and solitary tendencies. While they do not possess an inherent sex, Slimefolk have developed the ability to emulate sexual characteristics to facilitate social interactions and relationships. Their exceptional ability to blend into any society means that others often perceive them as members of different, more humanoid races, unaware of their true slimy heritage. This chameleon-like quality makes Slimefolk ideal for players who wish to navigate complex social environments undetected, while also having access to unique techniques that can surprise and outmaneuver others when needed. Embracing a Slimefolk character means valuing independence and adaptability, offering both strategic advantages and a versatile role.

Slimefolk

Lineage features

Abilities

Inherited from Chimera

Primary-race abilities

0 RP
RangeSelf
Keywords

Fight: You immediately gain 2 AP that can be used on basic abilities, but lose 1 RP.

Flight: You immediately gain 1 RP, but recover 2 less AP on your next turn.

You regain the use of this ability after the Encounter Conclusion phase.

Sub-race

Unique abilities

0 AP
RangeSelf
You store a consumable item within your body, this item still counts towards weight limits. Without needing to equip the item, you can consume an item to gain its effects.

Requirements

-

Ability

Slime Body

1 RP
RangeSelf

You gain Slime Body, which gives Damage Reduction 100 against physical damage against the next attack.

Requirements

-