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Sub-race · Fae

Dryad

Size
Medium

Rules reference

Character creation

Dryad uses the core creation benefits of Fae; its unique traits are listed in full below.

Attributes

You gain +1 in Agility and +1 in Cunning.

Proficiencies

You can speak, read and write Sylvan, as well as Common.

Skills

You gain +5 skill points in either Magic, Medicine, Negotiation, Intimidation, Insight.

Identity & lore

Lineage overview

Dryads, an enchanting subrace of the Fae, are deeply intertwined with the natural world, making them rare visitors beyond the verdant expanses of their forest homes. Predominantly hailing from the enchanted woods of Easter, a select few have established their presence in the forest territories of Susururu in Northi. While urban environments are seldom their preference, some Dryads venture into cities driven by necessity or purpose, often finding solace only in their work as they navigate the concrete jungles far from their beloved woodlands. Their existence is a harmonious blend of isolation and duty, maintaining a delicate balance between their innate connection to nature and the demands of the wider world.

Central to Dryad culture is the sacred tradition of planting a new tree with each birth, symbolizing a celebration of life and the enduring bond within their communities. These family groves serve as living testaments to their heritage, meticulously tended by each generation to honor their lineage and the cycle of life. Regardless of where their paths may lead, Dryads are bound by an unwavering commitment to return and pay respects to their families, reinforcing the importance of kinship and continuity. Visually, Dryads are a breathtaking embodiment of nature's diversity, adorned with green or leafy hair, plant-like or wooden skin, and an array of natural features that reflect their individual connection to the flora around them. Playing a Dryad allows one to channel the grace and resilience of the forest, bringing a profound sense of harmony and natural beauty to any adventuring party.

Dryad

Lineage features

Abilities

Inherited from Fae

Primary-race abilities

1 AP1 MP
Range-
Keywords

You Teleport up to twice your Speed to an unoccupied space that you can see. Can only be used once per encounter.

Requirements

-

Sub-race

Unique abilities

No listed cost

You ignore difficult terrain created by vines, foliage and similar natural phenomena.

1 AP1 MP
Range30ft
Keywords
RootEarth

You shoot out a vine that wraps around the target and make a Light Attack against the target that only deals 1 Earth damage. On damage, the target becomes Rooted until the start of your next turn or until they spend 2 AP to remove the root with a slashing or fire based attack.

Against Grunts, this attack costs 0 Mana and gains Sure Hit.