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Sub-race · Chimera

Centaur

Centaur is a specialized Chimera lineage.

Record
Sub-race
Primary race
Chimera
Size
Large
Traits
3

Rules reference

Character creation

Centaur uses the core creation benefits of Chimera; its unique traits are listed in full below.

Inherited from Chimera

Attributes

You gain +1 in toughness and +1 in awareness.

Inherited from Chimera

Proficiencies

You can speak, read and write Common as well as the special dialect of your sub-race.

Inherited from Chimera

Skills

You gain +5 skill points in either Magic, Survival, Animal Husbandry, Perception, Insight, Linguistics or Artifice.

Identity & lore

Lineage overview

Centaurs, a proud subrace of the Chimera, predominantly inhabit the expansive great plains of Northi and extend into the rugged Nuren territories of Axias. Renowned for their formidable size and unmatched speed, Centaurs thrive in open landscapes where they can harness their natural agility to navigate the vast expanses effortlessly. Their preference for the untamed wilderness often keeps them apart from bustling city life, though resilient individuals can be found adapting to urban environments despite the challenges their stature presents. Centaurs live in tight-knit tribal villages, valuing strong familial bonds within their specific tribes over a unified racial identity. This tribal allegiance fosters a deep sense of loyalty and reliability, making each Centaur a steadfast ally and a formidable presence on the battlefield.

Historically, Centaurs played a crucial role during the Great Divine War by joining the Susururu Rebellion, where their strength and speed were indispensable in both medical evacuation and logistical support. Their legacy as dependable warriors and medics underscores their reputation for being strong, fast, and reliable. However, a dark chapter in their history—enslavement by the Catfolk as mounts—has left lingering distrust towards the Catfolk, shaping their interactions and alliances in the present day. Playing a Centaur means embodying resilience and independence, drawing upon their tribal heritage to navigate both the challenges of the wild and the complexities of a world still healing from past conflicts. Centaur characters bring a unique blend of physical prowess and unwavering loyalty, making them ideal for roles that require both strength and strategic support within any adventuring party.

Centaur

Lineage features

Abilities unlocked

Complete rules for every ability granted by this sub-race.

Ability

Charge

2 AP
Range
Self

You may spend 2 or 4 AP on this ability and move as though you had spent that AP on movement. 

After you finish moving, you may spend half of the AP you used on this ability on Light, Heavy or Precise Melee Attacks.

Requirements

-

Ability

Horse Body

No listed cost

You may carry an ally on your back without lowering your movement speed and your Burden is increased by 2. However, you are considered a large creature. When attempting to move through 5ft wide spaces, it is considered difficult terrain for you and many humanoid buildings will struggle to accommodate you. You also suffer a -10 penalty on most finesse athletics checks, as well as a -10 penalty on climbing and swimming checks.

Picking up an ally takes 1 AP and they cannot take AP actions while on your back. You or they may spend 1 AP to dismount and act like normal.

Ability

Own Mount

No listed cost

You count as mounted for the purposes of abilities that require you to be mounted. This does not let you be a mount to other creatures.