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Class record

Blacksmith

Artisan / Support

Tier
1
Difficulty
2 / 5
Main role
Artisan
Secondary role
Support

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

None.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Blacksmithing. You also gain 5 skill points to spend in Athletics, Riding or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness or Reason.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power, Focus or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Forgers of Lyr's weapons.

Tactical guidance

Playing Blacksmith

Blacksmith is a crafting class that creates weapons. A lot of your abilities and use will come during interlude phases where you can craft your weapons.

Outside of crafting, you can use Forged Knowledge to boost the damage of an attack you made. It requires you to use a weapon you crafted yourself and you only maximize one dice, so use it when you are a few points of damage of from killing an enemy or to turn a 1 into a 6 or 8.

With Weapon Maintenance, you give a weapon a +1 bonus to damage or accuracy. It only costs an encounter start action, so there's no reason not to do it if you aren't using it for anything else.

When crafting, Steady Craft II is better than rolling on average. You can delay using it to see if you need a higher number at the end before using it, but it will be better most of the time.

Blacksmith

Class features

Abilities unlocked

Complete rules for every ability granted by Blacksmith.

Key ability

Craft Weapons

Class feature

Benefit 1

You gain Blacksmith Core Crafting Abilities.

Benefit 2

You can craft using the Iron and Tamahagane base materials, as well as any alloys. You may use an IP to perform an EP action tied to this key ability 4 times.

Benefit 3

You can use a Smith’s Hammer as a crafting tool for blacksmithing crafts. You may also use it as a Bludgeoning weapon in which you are proficient.

Benefit 4

You gain proficiency in 1 smithing weapon.

No listed cost
Keywords
Interlude,Errand

Errand. You repair a broken smithing weapon.

0 RP1 MP
Range
Self

Using your knowledge of weapons, you infuse the strongest point of your weapon with mana and then strike at the perfect angle dealing maximum weapon damage.  Maximize one damage dice for the attack.

Requirements

Attack must be made with a weapon you crafted.

No listed cost

You add a crafting check to the item. The crafting dice is automatically a 7.  

Requirements

1 Crafting Dice.

No listed cost
Keywords
Encounter Start,Flashback,Stealth

You recall having previously assisted an ally in maintaining their weapon, causing it to be in top shape for battle. This weapon gains a +1 Power Material Bonus or +1 Focus Material Bonus. If you smithed the weapon it gains both. This Artisan bonus is considered the same bonus as from a weapon's material like Tamahagane and does not stack with it.

If the weapon you choose gets no bonus from this ability, it's critical range instead improves by 1. (A normal weapon now crits on a 19 and 20, a katana on a 18, 19 and 20).

Requirements

1 Ally’s Smithed Weapon, or your own smithed weapon.