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Class record

Forgemaster

Artisan / Support

Tier
2
Difficulty
2 / 5
Main role
Artisan
Secondary role
Support

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Blacksmith mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Blacksmithing.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness or Reason.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power, Focus or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Crafters who supply the world's weapons.

Tactical guidance

Playing Forgemaster

The forgemaster retains their crafting focus and is able to craft higher quality items. With Inspired Finish you can add a large boost to your craft at the very end. However, you can't do anything else after that so you might have to take a risk and apply the bonuses early, then hope you roll high enough.

Forged Knowledge II now work on the weapons of allies as well, though you still need to have made their weapon. it also maximizes all the damage dice, which can create a sizeable damage increase on a bad damage roll.

Secret Art: Shatter is either a Sure Hit heavy attack that deals good damage, or if they block it you destroy their weapon. Powerful against enemies that uses weapons, but it won't have much use against non-humanoids.

FAQ:

Q: How does inspired finish interact with a Westrian Style tool?
A: All 3 dice become a 5.

Forgemaster

Class features

Abilities unlocked

Complete rules for every ability granted by Forgemaster.

Key ability

Focused Weapons

Class feature

Benefit 1

You gain Forgemaster Core Crafting Abilities.

Benefit 2

You can craft using Mithril and Orihalcum.

No listed cost

Make a crafting check. The dice is upgraded to 3d10 and you still add your crafting bonus to this. The crafting immediately ends after using this ability and you may not spend Crafting Points to add artisan bonuses, alloys or similar things.

Requirements

This is your last crafting dice. Costs 1 Crafting Dice.

0 RP2 MP
Range
Sight
Keywords
Augment

Your bond with the weapon allows you to infuse it with mana at a crucial point. Use when determining attack damage, maximize all weapon dice for that attack.

Requirements

You or an ally attacked with a weapon or item you crafted.

No listed cost

You gain 5 Expertise Points in 3 different blacksmithing crafts. You also gain wielding proficiency in one smithing melee weapon of your choice. You may select specialized weapons with this.

2 AP2 MP
Range
Melee Weapon Range

You make a Heavy Attack against the target using a Blacksmith’s Hammer. If the target chooses to Block the attack, they gain 100 damage reduction against it. If they do, choose one equipped non-divine arms weapon in their hand that has equal or less crafted enhancements than your hammer and destroy that item, giving it the Broken condition.

Requirements

Attack must be made with a Blacksmith's Hammer.