Class record
Spellblade
Striker
- Tier
- 2
- Difficulty
- 2 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Athletics, Intimidation, Magic, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 Fitness or Reason.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus or Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Tactical guidance
Playing Spellblade
The spellblade is a melee class that relies on its versatility of its weapon enchantments to gain an edge in battle.
Imbue Weapon allows you to always do damage that an enemy is weak to if you're aware of it. Greater Imbue Weapon is similar, paying 1 mana cost for +1 power bonus. Most of the time, if you are planning to stick with 1 enchantment, you will want to use the Greater version. In fights where you are constantly swapping your enchantment, it may be more worth to stick with the normal version.
Draw Elements is what allows the spellblade to pick whatever element they want. Outside of elemental damage bonuses, this is mostly relevant for Elemental Strike.
Elemental Strike is a light attack that can apply a whole variety of effects, based on what your weapon is currently enchanted with. Which one of these is the most effective depends heavily on the situation.
Spellstrike lets you use attack magic despite being in melee combat. It is effectively the same as casting a spell without provoking attacks of opportunity, but since it is applied through your weapon it does benefit from Greater Imbue Weapon or similar weapon related buffs.

