Class record
Dragoon
Striker
- Tier
- 3
- Difficulty
- 3 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Lancer mastered. 10 Points in the Athletics (Jumping) expertise skill or be a Jiangshi.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Athletics, Riding, Intimidation, Perception, Common Knowledge or a relevant Expert Knowledge skill (By DM Approval). You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 Fitness.
- Level 6Ability 3
- Level 7SoulYou gain +1 Focus or Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Tactical guidance
Playing Dragoon
Dragoons excel at fighting at heights. They do not need to worry about fall damage when using their dragoon abilities and can turn it into damage for them by using Skydive. When not fighting on an airship or something else that flies, Dragoons can use buildings or trees to gain the height advantage.
If there is nothing else around, Jump can be used. It is a decent initiation option, though Jump is often better used to reposition or escape from a bad situation than pure initiation.
Dragonfire Dive is a powerful AoE tool that puts you in range to follow up with more attacks right after.
Jump Back is an ability that allows the dragoon to perform hit and run attacks. You can engage, then jump back to force enemies to waste their movement in coming to you. When fighting in the air, you can jump on an enemy, kill it, then jump back to your airship. There's a lot of possibilities, just keep in mind that it has to be used directly after a Jump ability. Don't stick around for too long, or you aren't able to get back.
Their Secret Art: Dragonslaying Jump is what makes them masters of aerial combat. It is effectively a guaranteed heavy hit on a flying target that forces them to the ground. Against a target that is flying high above the ground, this last part can easily be fatal.

