Class record
Highlander
Striker
- Tier
- 2
- Difficulty
- 2 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Adventurer, Fighter, Farmer, Blacksmith or Miner mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Athletics, Riding, Intimidation, Perception or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Tactical guidance
Playing Highlander
The highlander is a reliable combatant that uses heavy melee weapons. Their aftershocks ability ensures that even if they miss their heavy attacks, they still deal some damage to the target and enemies around them.
Steady Stance is cheap to activate and protects against most knockbacks and prone knocking abilities, assuming you've leveled Power a good amount. It can be used as a reaction, so you don't need to activate it until you are hit by one of those types of abilities.
Cleave is good at larger groups of enemies, its interaction with Aftershock almost guarantees you'll do some good chip damage to the enemies around the target.
Meteor Cleave helps you get in range vs enemies that slightly outrange you, such as enemies with polearms. It also combos nicely into overpower, letting you do a double heavy even when not in range at the start of your turn.
Overpower can demolish enemies with much lower power than you, but it may not do much if their power is similar to yours. Evaluate how much power your opponent has before using it.

