Class record
Flash Star Blade Style
Striker
- Tier
- 2
- Difficulty
- 3 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Any class mastered. Proficiency in one of light swords, longsword, katana or dueling weapon.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Athletics, Intimidation, Magic, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness, Cunning, Awareness or Presence.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus, Power or Agility.
- Level 8Ultimate ability
Identity & lore
Class overview
A blade style originating from Raijin swordmasters. A notable practicioner of Flash Star Blade Style is Rin Tatsugami of Madeline.
Tactical guidance
Playing Flash Star Blade Style
The Flash Star Style is a sword style originating from the Raijin that requires precise positioning. Photon Line moves you exactly 25ft, not up to 25ft. This can make it difficult to use against a single target, since you'll often dash past the target and be unable to attack them without moving. Using it as a retreating option is a valid choice as you force the enemy to move to attack you.
If you do manage to line up the perfect Photon Line on the offense, you can combo it into Thunderbolt Slash. Thunderbolt Slash is 3 light attacks for the cost of 2 AP. With its mana cost reduced by the combo effect, it lines up perfectly for a 4 AP turn that doesn't cost any mana.
Starlight Crescent Reversal is a safe mana dump each turn, allowing for a cheap Light attack.
The Secret Art: Twin Nova Pursuit is an engagement and isolation tool. You are able to move a target 25ft or 50ft, depending on how they react, which can let you get a 1v1 when you remove an enemy from a melee brawl. It can also be used to engage and knock an enemy into your own allies, allowing them to pile on without having to move and most likely dragging that enemy out of range of any support abilities.

