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Class record

Chronofighter

Striker

Tier
2
Difficulty
4 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered, proficient in any melee weapon.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Athletics, Riding, Intimidation, Perception, Magic or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning, Reason or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Chronofighter is a melee-focused class that uses time power to enhance their attacks.

Tactical guidance

Playing Chronofighter

Chronofighter is a complex class that relies in setting up future turns to take advantage of attacks from the past.

Attacks from the past is a difficult ability to use. Because everything is exactly mirrored based of the position of your previous turn and you cannot move before using it, it comes down to planning and a bit of luck to make good use of. However, when it does, the result is amazing. Being able to double your attacks are almost no cost is incredibly powerful.

Accelerating Strike is a tool that should be combined with the Delay encounter start action, which is free for a Chronofighter. This lets you loop enemies at a crucial point, letting you take two turns in a row before they can respond.

Delayed Hit is a good tool getting around temporary guard buffs. The target can still Block the damage when it hits the turn later, but less intelligent creatures may get faked out by the weird nature of the attack and try to react to it from the start.

Butterfly Effect is a ramping ability. The initial mana cost is extremely high and it is not until the third use that it becomes a good use. The total mana cost before it becomes free is 9 mana and it takes at least 3 turns of stacking. Keep this in mind before using it, as it is a heavy commitment and a big waste of mana if you can't get max value out of it. When a fight does last long though and you get to keep stacking it, it is one of the most powerful abilities that exists.

Chronofighter

Class features

Abilities unlocked

Complete rules for every ability granted by Chronofighter.

Key ability

Past Self

Class feature

Benefit 1

You may use Past Self.

Benefit 2

Using the Delay encounter start action does not consume your encounter start action use and may use it multiple times.

2 AP1 MP
Range
Melee Weapon Range

You make a Heavy Attack against the target. Afterwards, you gain Accelerating Strike, which increases your Initiative by up to 2.

Requirements

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2 AP
Range
Melee Weapon Range

You make a Heavy Attack against the target, but don’t deal damage. On hit, even if it was guarded, the target takes Heavy Damage at the start of your next turn. (This delayed damage is calculated of the target’s Guard at the time it’s applied, not when the attack hit)

Requirements

-
1 RP
Range
Self
Keywords
Rage

After making a melee weapon attack, you may repeat the attack from one of your past self tokens. You may target the same enemy as your original attack. Cannot repeat Secret Arts or other attacks with a once per combat/arc etc type limitation.

Can only repeat attacks with a base cost of 2 AP or lower and any mana cost must be paid as normal.

Requirements

-