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Class record

Peltast

Striker

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered. Proficiency in throwing weapons.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Athletics, Riding, Intimidation, Perception or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A specialist in using throwing weapons.

Tactical guidance

Playing Peltast

The peltast makes throwing weapons a valid choice for a main weapon. The boomerang key ability makes it so you no longer have to keep paying AP to draw more weapons. The peltast ideally wants to play close to the enemy and isn't afraid of melee combat.

Long Toss gives you a long range option. The range of throwing weapons is normally a bit low, so this can be used when you would be out of range to attack normally.

Rappelling Dagger is a movement option that can also deal damage. Useful when you have to engage an enemy that's not too far away and it can be used to obtain high ground by rappelling into a tree or on top of a building.

Fan of Knives is a point blank AoE that can be used even when engaged in melee. It will require you to get close to the enemy before you can use it.

Stab & Throw is an AP efficient attack that requires you to be in melee, plus to have another enemy nearby.

 

Peltast

Class features

Abilities unlocked

Complete rules for every ability granted by Peltast.

Key ability

Throwing Rhythm

Class feature

Benefit 1

When you make an attack with a throwing weapon, or take the thrown attack basic action, you may move 5ft as if you had the light sword passive (Nimble).

Benefit 2

When you take the thrown attack basic action, the weapon returns to your hand afterwards.

Ability

Long Toss

2 AP
Range
Ranged Weapon Range

You may make a Heavy Attack against the target. This attack has triple the range it would normally have.

Requirements

Throwing Weapon, Set of Missiles or Thrown attack only.

2 AP
Range
20ft
Keywords
Scatter

You may make a Light Attack against all enemies in range. This is considered a Ranged Weapon Attack that does not provoke attacks of opportunity.

Requirements

Throwing Weapon, Set of Missiles or Thrown attack only.

1 AP1 MP
Range
30ft

You may make a Light Attack against the target. On damage, you may move to the closest available spot within 5ft of the target. This movement does not provoke attacks of opportunity. Can be used against non-living objects and the on damage part always applies when used in that way.

Requirements

Throwing Weapon or Thrown attack only.
3 AP
Range
Special

You may make a Heavy Attack against a target in melee range. You may then use the same weapon to Heavy Attack a different target within your ranged weapon range or thrown attack range. This second attack does not provoke attacks of opportunity from the target of your first attack.

Requirements

Throwing Weapon, Set of Missiles or Thrown attack only.