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Class record

Maid

Support / Utility

Tier
1
Difficulty
1 / 5
Main role
Support
Secondary role
Utility

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

None

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain 5 skill points to spend in Athletics, Stealth, Roguecraft, Medicine, Common Knowledge, Linguistics, Appraise, History, Perception, Insight, Survival or Intimidation. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness, Cunning, Reason, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The din of battle had finally faded, replaced with a sudden uneasy silence. Ronan wasted no time in rushing through the line of jagged thorns that had appeared at the beginning of the ambush, his sword arm heavy as he hacked his way through. Milla! He was too breathless to shout. I can’t believe we left her like that!

She was just a maid they were escorting along a quiet route toward Mothergreen. No one could have predicted a fiend attack! The unsettling stillness made his blood chill, thinking of the polite girl mutilated in their absence. He finally punched through the thorn wall and stumbled to a stop. Balro stumbled as he bumped into him from behind, the salamander lancer equally stunned by the scene in front of him.

Aoife pushed him forward, her hands already pulling a faintly glowing healing potion from her pouch. “What are you standing here for--” The elf dropped the potion in shock.

In the clearing behind the thorn wall was Milla, her maid outfit pristine from her frilly hat to her “it’s shortened for mobility” skirt. Whisps of Astra were fading from the remnants of three kratos corpses. She was quietly sweeping around one of the kratos, the Astra dissipating with each pass of her broom. But the most jarring image was the full tea set sitting on a moss covered stump. It was pristine, the small porcelain kettle steaming gently and was flanked by crisp, freshly made cookies. The tainted smell of Astra was rapidly being replaced by warm butterscotch and soothing tea. There was a small plate and teacup arrayed round the stump for each of them.

“I apologize for the delay in refreshments,” Milla said with a small bow and a professional smile. Her eyes slid from the fully evaporating kratos corpse to the tea set and a blush started to fade into visibility on her cheeks. “I…did have to use some of the fine silver. But you can be assured, I’ve thoroughly cleaned them!”

She took a breath and her smile returned, the practiced nature of it softened by her blush. “Take a moment to enjoy, the tea is at the perfect temperature. I’ll be handling the clean up. Please, do not hesitate to call on me.”

Ronan and the others found themselves enjoying tasty, freshly made cookies and tea while watching on with astonishment as Milla “cleaned” the battlefield. That included somehow sweeping the entire wall of thorns away with her broom and a feather duster.

Just what was this maid?!

Tactical guidance

Playing Maid

The maid is a support class that helps allies in and out of combat.

Your primary tool for supporting in combat is Please Hold Still, which simply gives an ally a massive boost to their hit roll. Can also be prepared to be used before important attacks, though this leaves you vulnerable to RP movement actions or the target simply moving away.

Snacks Time is your other tool that will likely see use in combat. In longer fights, giving all your allies a mana back can be valuable plus it's effectively free health potions for your party.

Allow me to clean that is mostly for cleaning the floor and allowing your allies to move up safely. The movement is not a sidestep, so be aware of that. It can also be used to dust off allies to remove their negative effects.

Overtime again lets you do certain IP actions more than once. If there's nothing to do with the IP, you can Rest and help your allies by giving them a bonus.

Maid

Class features

Abilities unlocked

Complete rules for every ability granted by Maid.

Key ability

Maid Training

Class feature
Grants+5 skill pointsAppraise, Athletics, Common Knowledge, History, Insight, Intimidation, Linguistics, Medicine, Perception, Roguecraft, Stealth, Survival

Benefit 1

You gain proficiency in staves (broom), small weapons, sets of missiles and light armor.

Benefit 2

You gain 5 skill points to spend in Athletics, Stealth, Roguecraft, Medicine, Common Knowledge, Linguistics, Appraise, History, Perception, Insight, Survival or Intimidation. You can exchange any skill point for 2 expertise points, but must spend them in these skills.

Benefit 3

You may use Graceful Service.

1 AP1 MP
Range
5ft
Keywords
Rapid

You instantly remove a negative effect from the terrain (such as Oil Slick, Sheet Ice, Web etc). Permanent effects such as fissure or effects with HP like a wall cannot be removed with this. A maximum of 15x15ft can be removed in 1 use and you may move to any spot of the cleaned terrain afterwards.

In addition, you may target an ally with this to remove 1 negative physical effect from them instead.

No listed cost

When you take the Heal Injury, Appraise or Mentor IP actions, you may do the same action again for an EP.

In addition, if you take the Rest interlude action you may give the benefit to a different character instead. This does not stack with any Rest bonuses they may have already.

2 AP1 MP
Range
Self
Keywords
Upkeep

You present a tray of refreshing Health and Mana snacks to your allies. All allies within 5ft of you may spend 0 RP to eat a snack.

Health: The ally may spend 2 Mana to heal for 15 HP.

Mana: The ally recovers 1 Mana. This counts as a character’s one food for the day and a character cannot benefit from this ability if they already had food. Does not count as a meal for the purposes of fending of starvation.

You keep the tray of snacks up for 1 turn and a character walking within 5ft of you while it’s up may also spend the 0 RP to eat a snack. 

Allies may also spend 0 AP to eat another snack. They can do this once per turn.

Upkeep: 1 Mana, you keep the tray up for an additional turn.

Requirements

At least 1 hand free