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Class record

Fencer

Striker / Defender

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role
Defender

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Athletics, Deception, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness, Cunning or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Focus.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A nimble fighter that likes to duel.

Tactical guidance

Playing Fencer

The fencer is a highly mobile 1v1 specialist. Their fancy footwork allows them to reposition on the battlefield and away from other attackers, keeping them focused on their target.

Parry is their most important ability. It costs 1 mana, but the RP cost is easily refunded if you use it against light attacks or against someone weaker than you. Because it effectively is a damage check with your focus instead of power, you should be careful in using it against high power enemies, especially if they use a heavy weapon. A heavy attack from those is likely to break through your parry and a dodge might be the better option.

Riposte is the follow up to a parry. It costs 1 RP, so it does eat into your defenses but it is an otherwise free Heavy attack. Just keep your RP in mind before using it.

Lunge helps fencer on fighting multiple enemies a bit. If an enemy is barely out of range, you can use your Lunge for extra range than fancy footwork to get in range. It can also be useful against rogueish characters who think they are safe after an evasive maneuver. Simply activate lunge and hit them from 10ft away.

Precise Thrust is an attack that's best used against heavily armored targets. Dodging is usually the preferred answer to a Heavy attack, so this may not see much use except against the most armored of enemies.

FAQ:

Q: Does Parry still apply guard after?
A: No, Parry is treated as a Block, so it does not add guard afterwards. It would also block crits, and does not work against Full Pierce attacks.

Fencer

Class features

Abilities unlocked

Complete rules for every ability granted by Fencer.

Key ability

Fancy Footwork

Class feature

Benefit 1

You gain proficiency with Dueling Weapons. While wielding a dueling weapon, you also gain the light blades' Nimble ability, even if not wielding or proficient with light blades.

Ability

Parry

1 RP1 MP
Range
-

Roll your Heavy Weapon Damage, but add your Focus instead of Power to the roll and treat that as your Block against the attack targeting you. If Parry reduces the damage to 0, you regain 1 RP (cannot go higher than your max RP). On hit effects and maces do not gain their effect if you reduce the damage to 0.

When using Parry against an attack, that attack cannot land a critical hit against you.

Requirements

Target of a melee attack, wielding a One-Handed melee weapon.

Ability

Lunge

0 AP
Range
Self

The attack range of your next basic Light, Heavy or Precise Attack with a melee weapon is doubled.

Requirements

-

Ability

Riposte

1 RP
Range
Melee Weapon Range
Keywords
Counter

You may make a Heavy Attack against the target that you used your Parry ability against.

Requirements

May only be used after you use the Parry fencer ability and you regained the RP.
2 AP2 MP
Range
Melee Weapon Range
Keywords
Full Pierce

You may make a Heavy Attack against the target.

This attack does not disable the dueling weapon ability.

Requirements

-