Class record
Mycomancer
Healer / Striker
- Tier
- 2
- Difficulty
- 2 / 5
- Main role
- Healer
- Secondary role
- Striker
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Mage mastered or Earth Mastery
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Medicine, Magic or Survival. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Awareness or Cunning.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Power or Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Tactical guidance
Playing Mycomancer
Mycomancers are a unique healer that relies on dealing damage to heal their allies. The only target they can heal is their Spore Symbiote.
Once it is placed, you can use Saprophytic Bolt to heal your target. Grunts may react to it even if its a light attack, so burning their RP first may be advised so you don't waste it.
Destroying Angel is a bigger heal and also comes with the benefit of instantly killing the target when used against grunts. It is not worth using against non-grunts however.
Poison Spore is the last ability that can center around the spore symbiote. It can be used as a zoning tool of sorts, but be aware that your allies are not immune to the poison. One of the better uses is placing it around yourself or the symbiote if they are a more vulnerable target and using the spore as a deterrent to any assassin type enemies that might threaten the backline.
Amoxicillin is a simple disease removal spell. The cast time makes it unusable in battle and you are required to identify the disease first, but it's a free removal once you do.
As a mycomancer, it is recommended you heal early rather than late. Your healing can be unreliable and you don't want your allies to drop low, only for you to miss a crucial a heal and watch them go down.

