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Class record

Mycomancer

Healer / Striker

Tier
2
Difficulty
2 / 5
Main role
Healer
Secondary role
Striker

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Mage mastered or Earth Mastery

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Medicine, Magic or Survival. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Awareness or Cunning.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Mycomancers are powerful mages that harness the power of fungi to heal allies and destroy enemies. They try to understand death through mycology.

Tactical guidance

Playing Mycomancer

Mycomancers are a unique healer that relies on dealing damage to heal their allies. The only target they can heal is their Spore Symbiote. 

Once it is placed, you can use Saprophytic Bolt to heal your target. Grunts may react to it even if its a light attack, so burning their RP first may be advised so you don't waste it.

Destroying Angel is a bigger heal and also comes with the benefit of instantly killing the target when used against grunts. It is not worth using against non-grunts however.

Poison Spore is the last ability that can center around the spore symbiote. It can be used as a zoning tool of sorts, but be aware that your allies are not immune to the poison. One of the better uses is placing it around yourself or the symbiote if they are a more vulnerable target and using the spore as a deterrent to any assassin type enemies that might threaten the backline.

Amoxicillin is a simple disease removal spell. The cast time makes it unusable in battle and you are required to identify the disease first, but it's a free removal once you do.

As a mycomancer, it is recommended you heal early rather than late. Your healing can be unreliable and you don't want your allies to drop low, only for you to miss a crucial a heal and watch them go down.

Mycomancer

Class features

Abilities unlocked

Complete rules for every ability granted by Mycomancer.

Key ability

Spore Symbiote

Class feature

Benefit 1

You can use Spore Symbiote.

Benefit 2

You gain Earth Elemental Mastery.

Benefit 3

You can create a cute mushroom cap hat to wear.

1 AP1 MP
Range
60ft
Keywords
Healing, Spell,Earth

You may make a Light Attack against the target, dealing Earth damage. On damage, the current host of Spore Symbiote is Healed for your Power + 3.

Requirements

-
2 AP1 RP
Range
Self or The Host of Poison Spore. 15ft x 15ft Area with the target at the center.
Keywords
Concentration,Poison,Full Pierce

You may spend either 2 AP or 1 RP to use this ability.

You create an Area of Poison Spores around you or the Host of Spore Symbiote. Units who end their turn in the Poison Spore take Full Pierce Poison damage equal to your Power + 2. You and the host of Spore Symbiote are immune to your own Poison Spore. Poison Spore lasts until the end of the encounter but you can only have one instance of Poison Spore active at a time.

The spore stays centered around the original target, even if the target of this ability moves. If the original target of this ability was the symbiote target and you swap the symbiote target, the location of the poison spore moves with it.

Requirements

-
No listed cost
Range
30ft
Keywords
Concentration,Healing,Spell
You choose up to 10 willing units in range. After spending 1 minute in concentration, you create a cloud of spores that heals a disease that you can identify.

Requirements

You can identify the disease.
4 AP2 MP
Range
60ft
Keywords
Poison, Spell,Healing

You make a Precise Attack against an enemy unit within range, dealing Poison Damage. On damage, if the enemy is a Grunt, they are immediately reduced to negative their Max HP and die. On Killing Blow, the current host of Spore Symbiote is healed for 5 + Power x 2.

Requirements

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