Class record
Amanita
Healer / Striker
- Tier
- 3
- Difficulty
- 2 / 5
- Main role
- Healer
- Secondary role
- Striker
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Mycomancer mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Medicine, Magic or Survival. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Awareness or Cunning.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Power or Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Amanita’s are expert Mycomancer’s that weave life and death hand in hand. Blessed healers to their allies and terrifying killers to their enemies, they were feared ever since the first Fae Amanita’s appeared amongst the ranks of Sylvan’s army. Amanita’s often wear mushroom caps on their head with spotted designs to signify their rank. The spores that reside within all Amanita’s blood also grants them considerable resilience against poison.
Tactical guidance
Playing Amanita
Amanita’s expand on the Healer and Striker hybrid of the Mycomancer, specializing in supporting tanks while busting enemy tanks. Vital Drain and Hyphal Force are excellent tools for overcoming armor, while also keeping allies healthy. Spore burst is useful in a pinch when caught out of position. The Amanita also has the terrifying ability of keeping allies up while downed, giving them the ability to continue fighting. However, make sure to remind your allies that they are in risk of dying due to being able to fight at negative HP, as reaching negative maximum HP can kill a character.

