Class record
Vampire
Specialist
- Tier
- 1
- Difficulty
- 3 / 5
- Main role
- Specialist
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Must have the Curse of Vampirism breakthrough.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on any non crafting or gathering skill. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness, Cunning or Presence.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus, Power, Agility or Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Vampires are those who are cursed, using their cursed abilities to their advantage.
Tactical guidance
Playing Vampire
Vampires are a versatile class with a slight focus on unarmed combat.
Vampire Bite is the only way that vampires can regenerate mana and using it whenever possible is required to keep your mana high. The high AP cost makes it hard to use in a straight up battle. You can combine it with Vampiric Fascination to remove one enemy from the battle. The chosen target will move towards you and you can easily follow it up with your bite on the next turn, dealing guaranteed full pierce damage. Action economy wise, this is still not very efficient though. In harder fights, it may be more worthwhile to fight normally at the start and only start looking for enemies to drain near the end of a fight.
Cloak of Bats is a manaless teleport that can also be used offensively. The RP cost on it is higher than that of a basic defense, but the teleport lets you potentially avoid attacks that are undodgeable. Whether you're stuck in bad terrain, about to get hit by an AoE effect or you need to get behind cover, Cloak of Bats will get you out of almost any bad situation.
Blood Frenzy is your last resort move. While it lasts you become very difficult to kill, especially if enemies are low on RP and can't avoid your attacks to prevent you from regaining health. It does however, lock you into a very specific set of actions. You can't regain mana through vampire bite or switch to a ranged weapon to hit an enemy that's far away. You also cannot turn it off manually, which may lead you to losing all your mana even when you no longer need the healing effect. This is especially devastating for a vampire, since mana regeneration is a problem for them.
Vampire Shapeshift is a cheap utility tool that can be useful for infiltration and sneaking. Shapeshifting into a bat is also an easy way to gain access to flight to reach high ground.
The last thing to keep in mind as a vampire is that your vampire bite is not just a combat ability. You are able to use it on willing targets without hurting them, though they still lose mana. You will have to convince them first though, someone charmed by Vampiric Fascination does not count as a willing person.

