Class record
Shinigami Eyes
Striker
- Tier
- 2
- Difficulty
- 2 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Any class mastered, must have the Touched by Death breakthrough. Must have at least 1 mystic eye slot open.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Athletics, Stealth, Medicine, Perception, Insight or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness, Cunning or Awareness.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus or Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Tactical guidance
Playing Shinigami Eyes
The Shinigami Eyes are a mystic eye ability. When you activate your death perception, you immediately see the HP % of all enemies within sight. It may cost a mana, but it gives information a lot faster than relying on Status Assessment skills.
With the True Death passive ability, you immediately become a counter to any sort of healer. There's nothing to heal when their maximum HP is reduced by the same amount as their HP.
Line of Death is a light attack that punishes armored targets that think they can ignore light attacks. It won't do much extra against targets without a high guard.
Point of Death does consistent damage against enemies below half HP. Even against targets without high guard, it may still be worth using sometimes for its maximum damage property when you need to secure a kill and can't risk rolling low on damage.
Secret Art: Seventeen Dissection is a secret art that does not cost any mana, making it usable in every fight. Against heroic enemies, it is just a guaranteed 17 damage. It can be useful if they are still sitting on RP but are low on HP. If they are out of RP, then just attacking normally may do more damage. Against any type of grunt, it is just an instant kill no matter. Useful against grunts that have a lot of hit points.

