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Class record

True Shinigami Eyes

Striker / Utility

Tier
3
Difficulty
2 / 5
Main role
Striker
Secondary role
Utility

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Shinigami Eyes mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Athletics, Stealth, Medicine, Perception, Insight or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Wielders of the shinigami eyes, rare as they are, have the ability to perceive the death of living things. For most of them, that is where it ends. However, there are those who over time grow an even deeper understanding of death. They can see the death not just of living things, but also of objects and even non-physical things such as magic. This enhanced perception has given those wielders the name of the ‘True Shinigami Eyes’.

Tactical guidance

Playing True Shinigami Eyes

Wielders of the True Shinigami Eyes bring some personal defense and utility to the table. Failing a save can be devastating, but Cut Away gives them an extremely high chance to succeed as most of them possess high Focus.

The high focus also helps them with Cut Magic, allowing them to potentially break barriers and other magic effects at little cost. Barriers are the most obvious thing, but even things like Glittershards are considered temporary magic effects.

Point of Death II is an upgrade of the original Point of Death ability. Its primary use is to finish off high toughness enemies, but the AP refund makes it a tempting choice against any weak foe.

Their key ability allows them to kill non-living things as well as they do living things, and lets them build up marks for their ultimate ability: 7 Points of Death.

This Climax Art grows in power the more they attack a single target. It takes several turns to build up and must be used against a weakened enemy, but it has high damage potential. Similar to their previous Secret Art, the damage is static so you know what to expect even if there’s a small risk of missing.

True Shinigami Eyes

Class features

Abilities unlocked

Complete rules for every ability granted by True Shinigami Eyes.

Class feature

Benefit 1

You can see the death of non-living things allowing you to automatically do maximum, full pierce damage against objects.

Benefit 2

You apply 1 Mark of Death every time you hit an enemy with ‘Lines of Death’ or ‘Point of Death’ up to a maximum of 7 marks.

Ability

Cut Away

1 RP
Range
Self

Instead of rolling a save normally, you may make a Precise Attack against the Potency of the ability instead. If your accuracy roll beats the Potency, you are treated as having passed the save.

Requirements

You are the target of an ability that forces you to make a save.

2 AP2 MP
Range
Melee Weapon Range
Keywords
Full Pierce

You may make a Heavy Attack against the target. This attack deals maximum damage instead of rolling for the damage.

On killing blow, refund the mana and AP cost spent on this ability.

Requirements

Target is below half HP of their original max HP (Before True Death reductions).

Ability

Cut Magic

1 AP
Range
Melee Weapon Range
Keywords
Overcharge

You make a Heavy Attack against a temporary magic effect. If your accuracy roll is equal or higher than the Potency of the effect, the effect is removed.

Overcharge: You may spend 1 additional AP to turn the Heavy attack into a Precise attack instead.

3 AP3 MP
Range
Melee Weapon Range

You make a number of Precise Attacks up to the amount of Marks of Death on the target. Each attack deals damage equal to your Focus + Power instead of rolling for damage.

Requirements

Target is below half HP and has at least 1 Mark of Death.