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Class record

Priest

Tier
2
Difficulty
1 / 5
Roles
MainHealerSecondarySupport

Entry

Requirements

Acolyte mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Medicine, Religion, Magic, History, Insight, Negotiation, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to either Power or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Priests belong to a religion and utilize the mystery of divine power to protect and heal allies.

Tactical guidance

Playing Priest

The priest has access to several healing and support abilities.

Holy Light is a heal that doesn't heal as much as Cure Touch does, but it costs less AP and most importantly, has greatly increased range. Where the acolyte has to play close to their allies and is at risk of provoking attacks of opportunity to heal, the priest doesn't have that issue. Out of combat, Cure Touch is still better for healing.

The Secret Art: Resurrect is an emergency heal that can only be used when an ally has already gone down. Note how it sets the targets HP to 0 before healing. This makes it have great synergy with demons or other abilities that allow a person to fight at full strength when below 0 HP. They can keep going until they reach heavy negative HP before they go down, after which you can bring them back up.

Sacrament is a free buff that you will most likely want to apply to your strongest physical striker at the start of combat. Turning the weapon into holy damage can also be very helpful against certain enemies.

Purify is a simple cleansing tool that can remove basically any debuff from an ally. Even using it to remove something like Daze can be worth it to let a DPS get more actions in.

Priest

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Key ability

Studied Healer

Class feature
Grants+5 skill pointsReligion

Benefit 1

You gain +5 skill points in the Religion skill.

Benefit 2

Followers of your Religion are more obligated to listen to you, granting you a +5 Negotiation Bonus when dealing with them.

Ability

Sacrament

2 AP0 MP
RangeTouch

You touch one willing ally’s or your own weapon and bless it. Until the end of the encounter, the weapon deals Holy Damage and grants a +1 Power Enchantment.

Requirements

-

Ability

Purify

1 AP1 MP
Range40ft
Keywords

You cleanse a target, removing all stacks of a negative effect of your choice that you are able to identify.

Ability

Holy Light

1 AP2 MP
Range60ft
Keywords
HealingSpell

You Heal the target for 8 + Power

Requirements

-
2 AP2 MP
Range60ft

You pray for a Downed ally. The ally’s HP becomes 0 and then heals for your Power x 3. They may stand up from prone after this healing.

Overcharge: You may pay X extra mana to make the target heal + 7 HP for every additional point of mana spent. 

This ability does not work on Mortally Wounded allies.

Requirements

Ally is downed.

Helps unlock

These are specific prerequisite routes; other entry requirements may still apply.

Generic “any class” requirements are not included.