Class record
High Priest
Healer
- Tier
- 3
- Difficulty
- 1 / 5
- Main role
- Healer
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Priest mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend in Medicine, Religion, Magic, History, Insight, Negotiation, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Awareness or Presence.
- Level 6Ability 3
- Level 7SoulYou gain +1 to either Power or Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Powerful divine agents who bring peace and comfort to their allies.
Tactical guidance
Playing High Priest
The high priest has strong out of combat healing thanks to their Tranquil Prayers. If possible, you will want to delay healing near the end of a fight and save your mana to use it after combat ends.
Cure Touch II is a massive heal with an equally big mana cost. It's very powerful when an ally is low on hit points, but it may leave you out of options in the future.
Purification Circle is an AoE debuff removal. It is relatively cheap AP and Mana cost wise if you're hitting more than 1 person and it can remove different debuffs from different people.
Radiant Halo is another spell with a high mana cost. It heals all allies, but the range may be limiting if the party is split up in a fight. You can also cast it by using RP, which can be a lifesaver when you need to top of your allies after a powerful AoE attack.
Finally, Walking Church is a secret art that effectively makes a target immune to damage for one turn. There will always be a use for this ability in a fight, so save a mana and RP for it until you need it.

