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Class record

High Priest

Healer

Tier
3
Difficulty
1 / 5
Main role
Healer
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Priest mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Medicine, Religion, Magic, History, Insight, Negotiation, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to either Power or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Powerful divine agents who bring peace and comfort to their allies.

Tactical guidance

Playing High Priest

The high priest has strong out of combat healing thanks to their Tranquil Prayers. If possible, you will want to delay healing near the end of a fight and save your mana to use it after combat ends.

Cure Touch II is a massive heal with an equally big mana cost. It's very powerful when an ally is low on hit points, but it may leave you out of options in the future.

Purification Circle is an AoE debuff removal. It is relatively cheap AP and Mana cost wise if you're hitting more than 1 person and it can remove different debuffs from different people.

Radiant Halo is another spell with a high mana cost. It heals all allies, but the range may be limiting if the party is split up in a fight. You can also cast it by using RP, which can be a lifesaver when you need to top of your allies after a powerful AoE attack.

Finally, Walking Church is a secret art that effectively makes a target immune to damage for one turn. There will always be a use for this ability in a fight, so save a mana and RP for it until you need it.

High Priest

Class features

Abilities unlocked

Complete rules for every ability granted by High Priest.

Key ability

Tranquil Prayers

Class feature

Benefit 1

Your Acolyte, Priest and High Priest Healing abilities heal for 2x value when used out of combat.

2 AP5 MP
Range
Touch
Keywords
Healing,Spell

You Heal the target for 22 + (4 x Power)

2 AP2 MP
Range
120ft
Keywords
Spell

You remove all stacks of single debuff from all allies in a 20ft radius circle from target point.

2 AP6 MP
Range
120ft
Keywords
Healing,Spell

You Heal all allied targets in a 15ft radius from the target point for 11 + (2 x Power).

You may use 1 RP instead of 2 AP for this ability. When using RP on this ability, you may use it even when it is not your turn.

1 RP1 MP
Range
120ft
Keywords
Secret Art

Blesses the target, granting them the status of a church. Until the end of your next turn, the target gains Damage Reduction 1000 against all damage types.