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Class record

Jonin

Tier
3
Difficulty
3 / 5
Roles
MainStrikerSecondarySupport

Entry

Requirements

Ninja mastered

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Athletics, Stealth, Deception, Roguecraft, Perception, Insight, Negotiation, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Cunning.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power or Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

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Tactical guidance

Playing Jonin

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Jonin

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Key ability

Ninja Techniques

Class feature

Benefit 1

Your Ninja Run now lasts for the entire turn.

Benefit 2

You may use Genjutsu Kai

Unlocks

Genjutsu Kai

Unlocked ability

Genjutsu Kai

0 AP1 MP
Range5ft

You focus your internal energies and dispel any Illusions affecting you or an ally within 5ft of you.

Requirements

Target is under the effects of an Illusion.

Ability

En-dama

2 AP1 MP
Range5ft

You throw a smoke bomb on the ground within range that blocks line of sight in a 5ft radius (15x15 area total) of where it was thrown. Targets inside or within 5ft of the smoke can only see up to 5ft into or out of the smoke.

If you’re inside of it at the point it's thrown, you may immediately gain the Hiding state from anyone you have cover or concealment from.

The smoke lasts until the start of your next turn. When it ends, if you are inside your smoke, you may immediately move up to your speed and you are considered hidden up until you finish that movement. If you end your movement in cover, you keep being Hidden from people you have cover from.

0 AP
Range5ft

Your clone assists in the preparation of your next Ninjutsu, reducing the AP cost of it by 1.

Requirements

You must have a Bunshin clone active and within range.

2 AP3 MP
RangeSelf

You create 3 illusionary copies of yourself within 10ft of yourself or your Bunshin clone. These copies can take actions similar to your Bunshin Tai no Jutsu, but each of them may also act with its own 2 AP from the start of your next turn.

Each clone has 1 HP and upon taking any damage, they vanish. You may use RP for these clones as normal.

Upkeep: 2 AP

Helps unlock

These are specific prerequisite routes; other entry requirements may still apply.

Generic “any class” requirements are not included.