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Class record

Gravitect

Controller

Tier
3
Difficulty
3 / 5
Main role
Controller
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Mage mastered and one tier 2 class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Appraise, Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Reason.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Storm clouds swirled unnaturally overhead as if drawn to a singular point directly over the ruins of the temple. Seren waited, her robes and tail tugging in the swirling winds. The adventurers finally stepped out of the intact section of the temple, a ramshackle group that proudly displayed the colors of the Dragon Claw Alliance in some way or another: a scarf, a patch, a tunic, an armband. They were a standard seeming group with a heavy frontline and ranged support, well suited for the variety of dangers found when traveling within the Holy Astra Line.

“It’s over, Seren! Your reign of terror ends today!” the leader shouted, a rabbitfolk man in heavy plate.

“All of your followers are dead, there’s nowhere to run!” growled the hulking bulk of a bearfolk as he flexed his clawed fists.

The other two, a rogue and a priestess, stayed silent, watching her warily.

“That is quite the thing to say in such a holy place,” she said calmly. “Here I am, attempting to restore the world to its proper balance, righting the wrongs placed at the feet of the Holy Mother, Heira. And you can only scream and shout and kill. Ungrateful. Unacceptable.”

She raised her hand. “You are in the presence of a High Priestess of Heira! I am Seren Rhys and you! Will! KNEEL!”

Her hand dropped and the world dropped with it. Cracks spread across the worn stone beneath the DCA party’s feet and they each fell to their knees at the sheer weight crushing them down, even the mighty bearfolk. 

“You have spat on Her Grace for the last time!”

With a roar, the adventurers pushed themselves to their feet and charged at her. Gravity shifted and warped at her command, stone flew and shattered, and spells flew. The sanctity of the ancient temple was disgraced by purified and unpurified blood alike. And she would make them pay for every transgression!

Tactical guidance

Playing Gravitect

The Gravitect is a controller class with a large focus on moving allies and enemies.

Gravitational Push is your basic tool for this working on both allies and enemies and not allowing for a save of any kind. You can pull an ally out of danger or push an enemy away from them, pull an enemy closer to your allies to gang up on them.

Singularity Collapse is an AoE pull that helps you set up for future AoE attacks such as Fireball, Fissure etc.

Weight of the World is a power anti-air and anti-jump tool that cancels movement and punishes something for trying to leave the ground in your range.

Black Hole is a relatively cheap Secret Art that will likely affect most of the map and be a constant annoyance. It may also cause problems for your own allies by moving them out of range, so be aware of that.

Gravity Master key ability primary use is to let you work around sources of immovable. Since most of your stuff revolves around forcefully moving people, it lets you spend a mana to still be able to affect targets that go temporarily immune to it.

Gravitect

Class features

Abilities unlocked

Complete rules for every ability granted by Gravitect.

Key ability

Gravity Master

Class feature

Benefit 1

When you push or pull an enemy on your turn, you may spend 1 mana to increase this distance by 10ft. You may also spend 1 mana to instead ignore the effects of 1 source of Immovable on a target you’re attempting to push, unless that target is permanently Immovable.

1 AP1 MP
Range
60ft
Keywords
Spell,Gravity

You target a 25x25 square and all creatures within that square must make a save or be pulled 10ft towards the center.

1 RP
Range
40ft
Keywords
Gravity

You increase the target’s gravity, reducing their elevation by 40ft. This may interrupt movement and if you reduce their elevation down to 0, you slam them into the ground dealing fall damage for the distance they failed to move and knocking them prone.

Requirements

Target enemy is flying or jumping.

2 AP2 MP
Range
60ft
Keywords
Spell,Gravity,Secret Art

You create a Black Hole at a target location within range. When you cast this and when you pay upkeep, all enemies within 120ft of the black hole must make a save or get pulled 20ft towards it.

All enemies within 120ft of the black hole that are moving away from it are considered slowed for that movement.

Upkeep: 1 Mana. Instead of paying upkeep, you may detonate the Black Hole making a Heavy attack against all enemies within 15ft of the black hole.