Class record
Gravitect
Controller
- Tier
- 3
- Difficulty
- 3 / 5
- Main role
- Controller
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Mage mastered and one tier 2 class mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Appraise, Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Reason.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus or Agility.
- Level 8Ultimate ability
Identity & lore
Class overview
Storm clouds swirled unnaturally overhead as if drawn to a singular point directly over the ruins of the temple. Seren waited, her robes and tail tugging in the swirling winds. The adventurers finally stepped out of the intact section of the temple, a ramshackle group that proudly displayed the colors of the Dragon Claw Alliance in some way or another: a scarf, a patch, a tunic, an armband. They were a standard seeming group with a heavy frontline and ranged support, well suited for the variety of dangers found when traveling within the Holy Astra Line.
“It’s over, Seren! Your reign of terror ends today!” the leader shouted, a rabbitfolk man in heavy plate.
“All of your followers are dead, there’s nowhere to run!” growled the hulking bulk of a bearfolk as he flexed his clawed fists.
The other two, a rogue and a priestess, stayed silent, watching her warily.
“That is quite the thing to say in such a holy place,” she said calmly. “Here I am, attempting to restore the world to its proper balance, righting the wrongs placed at the feet of the Holy Mother, Heira. And you can only scream and shout and kill. Ungrateful. Unacceptable.”
She raised her hand. “You are in the presence of a High Priestess of Heira! I am Seren Rhys and you! Will! KNEEL!”
Her hand dropped and the world dropped with it. Cracks spread across the worn stone beneath the DCA party’s feet and they each fell to their knees at the sheer weight crushing them down, even the mighty bearfolk.
“You have spat on Her Grace for the last time!”
With a roar, the adventurers pushed themselves to their feet and charged at her. Gravity shifted and warped at her command, stone flew and shattered, and spells flew. The sanctity of the ancient temple was disgraced by purified and unpurified blood alike. And she would make them pay for every transgression!
Tactical guidance
Playing Gravitect
The Gravitect is a controller class with a large focus on moving allies and enemies.
Gravitational Push is your basic tool for this working on both allies and enemies and not allowing for a save of any kind. You can pull an ally out of danger or push an enemy away from them, pull an enemy closer to your allies to gang up on them.
Singularity Collapse is an AoE pull that helps you set up for future AoE attacks such as Fireball, Fissure etc.
Weight of the World is a power anti-air and anti-jump tool that cancels movement and punishes something for trying to leave the ground in your range.
Black Hole is a relatively cheap Secret Art that will likely affect most of the map and be a constant annoyance. It may also cause problems for your own allies by moving them out of range, so be aware of that.
Gravity Master key ability primary use is to let you work around sources of immovable. Since most of your stuff revolves around forcefully moving people, it lets you spend a mana to still be able to affect targets that go temporarily immune to it.

