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Class record

Dark Priest

Healer / Support

Tier
2
Difficulty
3 / 5
Main role
Healer
Secondary role
Support

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Acolyte, Mage, Sorcerer or Eremancer mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Religion, Magic, History, Appraise, Deception, Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Reason or Cunning.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

By CCeles.

Tactical guidance

Playing Dark Priest

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Dark Priest

Class features

Abilities unlocked

Complete rules for every ability granted by Dark Priest.

Key ability

Soul Absorption

Class feature

Benefit 1

You gain Elemental Mastery: Dark

Benefit 2

You may use Soul Absorption.

1 AP
Range
30ft
Keywords
Spell,Dark,Type

You surround a willing target in gloom and shadow, changing their typing to Dark II. As a Dark II type, they take half damage from Dark Damage or attacks with the Dark keywords, unless the attack deals true damage. They take 50% more damage from Holy Damage or attacks with the Holy keyword. While the ward lasts, they also gain 60 feet Darkvision and a +4 bonus to saves against mind affecting effects. 

The ward lasts until the end of the encounter or until their type is overwritten by a more powerful type.

1 AP
Range
60ft
Keywords
Spell,Dark,Full Pierce,Healing

You take Light (1 AP) or Heavy damage (2 AP), then heal a target within range an amount equal to damage taken.

You may choose to ignore Dark resistance or damage reduction on yourself for this damage.

2 AP3 MP
Range
40ft
Keywords
Spell,Dark,Full Pierce,Shield

You and up to 4 other willing allies within range take Light Dark damage. Afterwards they gain temporary HP until end of encounter equal to double the damage taken.

You may choose to ignore Dark resistance or damage reduction on your allies for this ability.

2 AP1 MP
Range
30ft
Keywords
Spell,Dark,Concentration

You create a wall of darkness that is 20ft long, 5ft wide and 10ft high. This wall must be a straight line.  This wall blocks line of sight. Targets inside of the wall can only see 5ft away