← Back to classes

Class record

Shadow Thief

Utility / Support

Tier
2
Difficulty
3 / 5
Main role
Utility
Secondary role
Support

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Rogue mastered or Dark mastery.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Athletics, Stealth, Deception, Roguecraft, Perception, Insight, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Cunning.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The Shadow Thief is a stealthy and cunning character, specializing in thievery, deception, and infiltration. They excel at slipping into enemy territory undetected and stealing valuable items or information, using their quick reflexes and agility to escape undetected.

Tactical guidance

Playing Shadow Thief

The shadow thief is a utility class that works best during the night. Every single ability they have has higher than normal mana costs during the day, but lower than average during the night. Ideally, you only want to fight during the night though of course this isn't always an option.

Shadowstep at night is better than normal movement. Not only do you move further or the AP cost, with it being a teleport you ignore attacks of opportunity, difficult terrain and other hassles. During the day, it's a worse Fae Flash. Still usable if you need to teleport, but not worth the mana cost in a lot of cases.

Vanish during the night is a 1 RP hide action. This has some use cases, allowing you to make more attack while taking advantage of the stealth bonus. The use case by itself doesn't change much during the day, as the RP cost is a bigger limiting factor than the mana cost in most cases. 

Shadow Cloak not only gives you a stealth bonus, it also lets you stealth even when you don't have cover or concealment. This makes the Vanish ability a lot more useful, allowing you to stealth in the middle of nowhere, although it requires a high stealth skill bonus. It's a one time cost that lasts until the end of the encounter, so it's still usable even during the day. It's also just good for sneaking into places, especially when combined with Shade Form.

Shade Form is a primarily out of combat exploration tool, though it has some use in combat too by being able to move through enemy spaces. It is almost unusable during the day due to its upkeep cost though.

Shadow Thief

Class features

Abilities unlocked

Complete rules for every ability granted by Shadow Thief.

Key ability

Nightstalker

Class feature

Benefit 1

You gain 60ft darkvision, allowing you to see perfectly in the dark even without a source of light. If you already have darkvision, the range of it improves by 60ft.

1 AP2 MP
Range
Self
Keywords
Shadow, Teleport,Stealth

You may Teleport up to twice your movement speed. During the night, the mana cost of this is reduced by 2.

Requirements

-

Ability

Shade Form

1 AP2 MP
Range
Self
Keywords
Shadow,Stealth

You become like a shade becoming near weightless and gaining the ability to pass through spaces occupied by other creatures. You can also slip through small cracks in walls or doors, as long as they are at least 1inch wide and tall. Upkeep: You must pay 2 mana at the start of each turn or this ability ends. During the night, the mana cost and Upkeep of this is reduced by 2.

Requirements

-

Ability

Vanish

1 RP1 MP
Range
Self
Keywords
Shadow,Hiding,Stealth

You gain the Hiding state from anyone you have cover or concealment from.

During the night, the mana cost of this is reduced by 1.

Requirements

-
2 AP2 MP
Range
Self
Keywords
Shadow,Stealth

You cloak yourself in Shadows, giving you a +5 bonus on Stealth checks for 1 hour or until end of encounter. It also allows you to hide even when not behind cover or concealment. During the night, the mana cost of this is reduced by 2.

Requirements

-