Class record
Berserker
Striker
- Tier
- 2
- Difficulty
- 2 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Athletics, Perception, Survival, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 Fitness.
- Level 6Ability 3
- Level 7SoulYou gain +1 Power or Focus.
- Level 8Ultimate ability
Identity & lore
Class overview
Tactical guidance
Playing Berserker
Berserkers are highly aggresive fighters that rely on allies to keep them alive. They are centered around their rage stance, which gives them 2 bonus AP in exchange for disabling RP abilities. A person without RP is extremely vulnerable, so you will need allies to cast thing like the acolyte's Angel's Embrace on you for protection. Alternatively, you can wait with using it until you are have burned through some RP already. You will lose out on some power, but it may be better than going down.
Both Break Free and Fallen Friend fit the playstyle of waiting with Rage Stance instead of using it immediately. Break Free especially is powerful against enemies with heavy CC effects.
Into the fray is a gap closer that lets you approach an enemy without spending AP, allowing for a maximum amount of attacks after. The RP cost makes it so its best used when already in rage stance where your RP is less useful.
The same applies to Reckless Strike. Normally trading 1 RP for 1 AP is not worth it, but when you can't use your RP anyway, it is a good way to get some extra damage in.

