← Back to classes

Class record

Great Berserker

Striker

Tier
3
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Berserker mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Athletics, Perception, Survival, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Offensive powerhouses that overwhelm enemies with sheer force.

Tactical guidance

Playing Great Berserker

Great Berserker are high risk, offensive powerhouses.

Single-Minded Fury makes them focus on that 1 person, gaining a ton of bonuses and immunities, but being effectively useless against other enemies until that target is dead. Using it early or against the wrong target can make you ineffective in the fight. For example, a flying enemy may be unreachable for several turns in which you'd be able to do little.

Simply running away is not much of an option however. Unrelenting assault prevents them from escaping through any means other than teleporting.

Smash through the pain gives great berserkers a bit of survivability, though at the cost of using that RP to do more damage. It's pretty efficient and it stacks with your normal guard bonus.

Victory or Death is a double-edged sword. Doing maximum damage is obviously good, but if you fail to finish off the enemy or enemies, then you will take a ton of damage on the turn after. It is best used when needing to finish off a high priority target or near the end of a fight. Because of the difference in damage rolls sizes, it is best used solely with heavy attacks. There's little benefit to maximum damage light attacks in most cases.

Great Berserker

Class features

Abilities unlocked

Complete rules for every ability granted by Great Berserker.

Key ability

Giant Strength

Class feature

Benefit 1

While in Rage Stance, you may choose to have your size be treated as one size bigger than it actually is. You get an additional +5 bonus to Fitness checks during Rage stance regardless.

1 RP
Range
Melee Weapon Range
Keywords
Rage

You may use this ability when an enemy willingly moves out of your melee weapon range to make a Heavy attack against them. You can use this even if they took the disengage action or a similar action that would not make them provoke attacks of opportunity. If the target uses a teleport type move, then you cannot use this ability, unless they Teleport into your weapon range.

This is treated as an opportunity attack.

Requirements

An enemy moves out of your range.
0 AP
Range
Sight
Keywords
Quick

You choose a single enemy as the target of your Single-Minded Fury. Your movement speed is doubled when moving towards your target plus you gain immunity to Slowed and difficult terrain. You also gain immunity to any mind-affecting effect that would prevent you from chasing or attacking your target. You gain a 1d4 bonus to accuracy rolls against that target, but suffer a 2d4 penalty to accuracy rolls against any other target. This effect lasts until the end of the encounter or until the target falls to 0 HP or lower.

Requirements

In Rage Stance, ability is not already active.

1 RP
Range
Self
Keywords
Rage

You gain Smash through the pain, which reduces the damage taken by the next attack by an amount equal to 3 + Power

Requirements

-
0 AP
Range
Self
All melee weapon attacks that you make this turn deal maximum damage on hit. All weapon attacks made against you until the start of your next turn also deal maximum damage on hit. Once used, this cannot be used again until the end of the encounter.

Requirements

In rage stance.