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Class record

Battlemaster

Striker

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Adventurer or Fighter mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Appraise, Athletics, Riding, Deception, Medicine, History, Perception, Insight, Survival, Negotiation, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning, Reason, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A versatile fighter that can use any weapon.

Tactical guidance

Playing Battlemaster

The battlemaster is an expert in all weapons. If you find a good weapon, whether its an artifice, relic or even a divine arms, you will be able to use it to its maximum effect.

You also don't need to worry about being unable to use certains attack with your new weapon due to the Unconventional Weapon ability. It has the potential for silly combos, such as using Iai while a greataxe.

Being a master of battle, they posses ways to punish both Dodge and Guard focused characters. Skillful blow has lock-on to make it good against high agility where as Mordschlag's guard crush allows it to punish heavily armored enemies.

Disarming Attack is their last ability and it can give them the edge in a duel against most martial enemies. If they forgot to bring a spare weapon, the disarm all but disables them for a turn.

Battlemaster

Class features

Abilities unlocked

Complete rules for every ability granted by Battlemaster.

Key ability

Arms Mastery

Class feature

Benefit 1

You are considered proficient with every melee weapon you wield (This does not count as being proficient for class requirements).

Ability

Mordschlag

2 AP1 MP
Range
Melee Weapon Range
Keywords
Block Crush

You attack the target with the pommel or crossguard making a Heavy Attack against the target.

Requirements

Longsword, Heavy Blades and Bludgeoning weapons only.

2 AP2 MP
Range
Melee Weapon Range
Keywords
Lock On

You may make a Heavy Attack against the target.

Requirements

-
0 AP
Range
Self
Keywords
Quick,Augment

You may treat the weapon you’re currently wielding as a weapon of a different group for the next attack in addition to its normal group. In addition to receiving the base weapon properties of both weapon groups, this allows it to meet the requirements of abilities that require a certain group, and allows you to change its damage type to the chosen weapon’s damage type. The GM may rule that some abilities still cannot be performed with your equipped weapon.

Requirements

-
2 AP2 MP
Range
Melee Weapon Range
Keywords
Disarm

You may make a Light Attack against the target. On damage, you Disarm the target until the start of your next turn.

Requirements

-